Oct 1st - Patch 1.2.8

Outlaws of the Old West

Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.

[img]{STEAM_CLAN_IMAGE}/34593893/d24c98d354dffab93aacc613f4a72c0f766adb2a.jpg[/img] Howdy Outlaws! Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but [i]most importantly[/i], we are excited to announce updated [b]admin tools[/b], as well as [b]ini configurations[/b] for server owners! Check out the development team's guides for the ini configs and admin tools here: https://steamcommunity.com/sharedfiles/filedetails/?id=1877895423 https://steamcommunity.com/sharedfiles/filedetails/?id=1877859195 [h1]Introducing a long-awaited mechanic - Auto Decay![/h1] [b]In single player[/b] Nothing will decay you don't have to worry [b]In Multiplayer[/b] If a player does not log in and look at their building after [b]7 days[/b] it will decay. Guild mates can also look at the building to reset the timer too. [h1]View the full, updated patch notes below:[/h1] ***Additional fixes/changes since the patch notes were previewed on 9/27 are emphasized in bold [i]Changelog 10/1/19[/i] [b]Client Update: [/b]5:00 PM PDT [b]Estimated Downtime: [/b]30 Minutes Code: [list] [*] Fixed donkey animation on mine detach [*] Fixed Table_02 so it places on the ground/floor correctly [*] Made horse detect ground [*] Change train stop calculation [*] Fixed gold setting stack to what is on split when moved [*] Fixed leveling up stat not updating correctly [*] Fixed loot percentage [*] Fixed cooked fish so it no longer gives health [*] Fixed railings on staircases improving the look and collision [*] Fixed collision on half steps so you no longer have to jump at the top of the steps [*] Fixed building grid setup for half pillars [*] Removed dedicated server checks from various assets to fix in single player [*] Fixed floating rock in x14y13 [*] Fixed selling price of sharps rifles [*] Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives) [b][*]Added Decay system [*]Setup ini configuration [*]Added Admin Tools [*] Made landmines not trigger on guild members [*] Fixed mailbox dupe on server kick [*] Fixed hot bar loosing items when auto sort is used [*] Fixed exit notification [*] Fixed Train stopping calculations so they stop properly at stations [*] Fixed gold exchange split stack stealing your gold [*] Fixed losing control of your character when using a gamepad and opening a menu [*] Fixed single player stats calculations so they don't fluctuate when loading in [/b] [/list] Balance: [list] [*] Slightly increased damage on dynamite [*] Changed max stat progression to 100 [*] Added a 20% chance to get tin and copper from iron nodes [*] Lowered stone received from iron nodes [*] Adjusted drop rate formula [*] Made drop chance random [*] Made accuracy divide damage on amount of bullet shot [*] Increased ammo count for LeMat pistol to 9 rounds [*] Increased purchase price of seeds to $0.05 [*] Lowered selling prices for clothing [*] Adjusted purchase price of rawhide and pelt to $0.10 each [*] increased purchase price of ammo by $.02 each [*] Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health [*] Lowered experience given from tanning rack [*] Increased health of bounty hunter's companion bear [*] Increased damage dealt by tomahawks [*] Increased damage that the bounty hunter with a bear deals [*] Increased health of bounty hunters [b][*] Limited all stats to 100 skill points [*] Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase[/b] [/list] VFX & Assets: [list] [*] Added furnace to metal working bench for deconstructing items just like the Blacksmith [*] Added check for calling virtual cursor [*] Added Wash Tub and Washing Machine to carpentry bench for future dye making [*] Setup stoves so they can now craft the first wave of advanced recipes [*] Added variations for recipes in stoves so some of the meals could be made with the different types of meat. [*] Added Wine Press (crafted in carpentry bench) [*] Added White sugar and Flour to grinder recipes [*] Added Onion to general store merchant [*] Added 2 new flags to carpentry bench [*] Added Mortar & Pestle to carpentry bench [*] Added bronze and steel to forges [*] Added tar to brick forge [*] Added clay resource to stone nodes [*] Enabled crosshair when aiming down sights in first person [*] Added Adobe to the forges (refined clay) [*] Added charcoal as a fuel source to items like campfires and forges [*] Setup new meat types and changed the meat given by each animal. Different meat types have different stat values. [*] Added phys materials to barn pieces so they play sounds/fx when interacted with [*] Updated landscapes with build soil [/list]