Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.
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Howdy Outlaws!
Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but [i]most importantly[/i], we are excited to announce updated [b]admin tools[/b], as well as [b]ini configurations[/b] for server owners!
Check out the development team's guides for the ini configs and admin tools here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877895423
https://steamcommunity.com/sharedfiles/filedetails/?id=1877859195
[h1]Introducing a long-awaited mechanic - Auto Decay![/h1]
[b]In single player[/b]
Nothing will decay you don't have to worry
[b]In Multiplayer[/b]
If a player does not log in and look at their building after [b]7 days[/b] it will decay. Guild mates can also look at the building to reset the timer too.
[h1]View the full, updated patch notes below:[/h1]
***Additional fixes/changes since the patch notes were previewed on 9/27 are emphasized in bold
[i]Changelog 10/1/19[/i]
[b]Client Update: [/b]5:00 PM PDT
[b]Estimated Downtime: [/b]30 Minutes
Code:
[list]
[*] Fixed donkey animation on mine detach
[*] Fixed Table_02 so it places on the ground/floor correctly
[*] Made horse detect ground
[*] Change train stop calculation
[*] Fixed gold setting stack to what is on split when moved
[*] Fixed leveling up stat not updating correctly
[*] Fixed loot percentage
[*] Fixed cooked fish so it no longer gives health
[*] Fixed railings on staircases improving the look and collision
[*] Fixed collision on half steps so you no longer have to jump at the top of the steps
[*] Fixed building grid setup for half pillars
[*] Removed dedicated server checks from various assets to fix in single player
[*] Fixed floating rock in x14y13
[*] Fixed selling price of sharps rifles
[*] Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
[b][*]Added Decay system
[*]Setup ini configuration
[*]Added Admin Tools
[*] Made landmines not trigger on guild members
[*] Fixed mailbox dupe on server kick
[*] Fixed hot bar loosing items when auto sort is used
[*] Fixed exit notification
[*] Fixed Train stopping calculations so they stop properly at stations
[*] Fixed gold exchange split stack stealing your gold
[*] Fixed losing control of your character when using a gamepad and opening a menu
[*] Fixed single player stats calculations so they don't fluctuate when loading in [/b]
[/list]
Balance:
[list]
[*] Slightly increased damage on dynamite
[*] Changed max stat progression to 100
[*] Added a 20% chance to get tin and copper from iron nodes
[*] Lowered stone received from iron nodes
[*] Adjusted drop rate formula
[*] Made drop chance random
[*] Made accuracy divide damage on amount of bullet shot
[*] Increased ammo count for LeMat pistol to 9 rounds
[*] Increased purchase price of seeds to $0.05
[*] Lowered selling prices for clothing
[*] Adjusted purchase price of rawhide and pelt to $0.10 each
[*] increased purchase price of ammo by $.02 each
[*] Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
[*] Lowered experience given from tanning rack
[*] Increased health of bounty hunter's companion bear
[*] Increased damage dealt by tomahawks
[*] Increased damage that the bounty hunter with a bear deals
[*] Increased health of bounty hunters
[b][*] Limited all stats to 100 skill points
[*] Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase[/b]
[/list]
VFX & Assets:
[list]
[*] Added furnace to metal working bench for deconstructing items just like the Blacksmith
[*] Added check for calling virtual cursor
[*] Added Wash Tub and Washing Machine to carpentry bench for future dye making
[*] Setup stoves so they can now craft the first wave of advanced recipes
[*] Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
[*] Added Wine Press (crafted in carpentry bench)
[*] Added White sugar and Flour to grinder recipes
[*] Added Onion to general store merchant
[*] Added 2 new flags to carpentry bench
[*] Added Mortar & Pestle to carpentry bench
[*] Added bronze and steel to forges
[*] Added tar to brick forge
[*] Added clay resource to stone nodes
[*] Enabled crosshair when aiming down sights in first person
[*] Added Adobe to the forges (refined clay)
[*] Added charcoal as a fuel source to items like campfires and forges
[*] Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
[*] Added phys materials to barn pieces so they play sounds/fx when interacted with
[*] Updated landscapes with build soil
[/list]