Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.
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Howdy Outlaws!
We’ve got a major code overhaul for you all tonight! First off, we’d like to give a big thank you to all of our community members who have reported and assisted us in identifying building and meshing issues! You guys have been a big help, and we’re happy to announce that we made some very drastic changes to how the build system works, plus we’ve patched the ability to glitch inside large rocks and build in there.
Please note that because of these changes, along with several others, [b]we will have to wipe all official servers tonight with this patch. [/b]
***We highly recommend private server owners to perform a wipe as well.
Please check out the Patch Notes below:
[i]Changelog[/i] 02/04/2020
[b]Client Update:[/b] 5:00 PM PST
[b]Estimated Downtime:[/b] 1 hour
[list]
[*] Updated Italian, Spanish, Russian and Portugues localization
[*] Fixed large rocks so players cannot glitch inside
[*] Massive rewrite to build mesh system that fixes several issues including items floating if a wall was destroyed or items showing that they can be placed but refusing to place
[*] Fixed collision issue with river rocks in 16.18
[*] Fixed bigfoot spawning in the wrong area
[*] Made block list save
[*] Made wells interactable by anyone
[*] Added the ability to pick up build actors such as crafting benches and decorations
[*] Fixed being able to interact with traveling merchants if you found their spawning point
[*] Added invisibility admin option
[*] Removed second like of text from signs/building pieces that didn't need a second line
[*] Changed text "Shot and Hung" to "Shot and Hanged"
[*] Fixed not being able to sit on a chair on specific floors
[*] Fixed animalstaminaregenmultiplier ini config option also makes their stamina drain really fast
[*] Fixed doors dropping down when damaged
[*] Made guards not shoot merchants
[*] Doubled Ice spoilage time
[*] Made crafting multiplier ini option only effect resource items (fixed a bug that wouldn't allow you to place items that were crafted)
[*] Added cost and sale price multiplier
[*] Made changes to how decay removes abandoned structures to improve server performance
[/list]
Thank you all for your continued support!
-The Outlaws Team