Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.
[h2]Ultimates Fixes - 11/19/24[/h2]
[list]
[*] Fix for invisible Mages after leaving battle with Stoneskin.
[*] Fix Burrower Larva battle if dark ultimate is cast on Burrower Larva spawns.
[*] Fix for a crash when some firewalls deny access.
[/list]
[h2]Ultimates Balance and Fixes - 11/11/24[/h2]
[h3]Fixes and Improvements[/h3]
[list]
[*] Improved Pustulant Carcass attack visuals.
[*] Fixes for un-translateable text.
[*] Made the seasonal visuals setting visual, but disabled, while in game.
[*] Visual improvements to the Dark, Earth, Lightning, Nature, and Water Ultimates.
[*] Lightning strikes visually show that there are different damage levels.
[*] Lightning strikes show where they will hit with sparkling FX before the strike actually hits.
[*] Unique FX for when Lighting hits a Lightning Rod.
[*] Audio improvements to Lightning Ultimate.
[*] Fixes for some full-screen FX during events. e.g. Cold Snap, Heatwave, Gloom
[*] Fix for poison visuals so that the FX last as long as they should, even if the target dies.
[/list]
[h2]Ultimates Balance and Fixes - 11/6/24[/h2]
[h3]Fixes and Improvements[/h3]
[list]
[*]Fix for schools that had an unfinished construction block that was broken, and then cancelled.
[*]Fix cast animation not playing when one mage needs to run multiple counter attack visualizations in a row.
[*]Fix for error when dragging the queue and rightclicking simultaneously on the Research UI.
[*]Fixed an error where the music would revert to main game play music from combat music after entering a ritual window.
[*]Fix potential loss of input when entering combat while placing.
[*]Adjust default camera field of view for lower ratio screens in combat to avoid overlaps.
[*]Added ability to use custom resolutions.
[*]Better adjusting Combat Log height based on screen ratio.
[*]Combat Log now can scroll.
[/list]
[h2]Ultimates Balance and Fixes - 11/5/24[/h2]
[h3]Fixes[/h3]
[list]
[*]Fix for Mages sometimes gaining improper extra statuses for upgraded Wand needs. (Victory, etc.)
[/list]
[h2]Ultimates Balance and Fixes - 11/4/24[/h2]
[h3]Critical Fixes[/h3]
[*]Fix for issues where sometimes Mages could not deliver everything needed.
[h3]Gameplay Changes[/h3]
[*]Fixes for Doubt changes that happen when a Mage is on a broom.
[*]Setting to enable and disable seasonal graphics while on the main menu. Forever halloween!
[*]Updated Nature Ultimate audio.
[*]Updated FX for Crystal Ball.
[*]Updated Sal Reagents.
[*]Fixes for Staff animations.
[*]Fixes for Twitch client stability.
[h2]Ultimates Balance and Fixes - 11/3/24[/h2]
[list]
[*] Fix error when dragging a crafting item and right-clicking.
[*] Tighter fit on the right side for rituals for a better fit and to avoid the Start Ritual button being off screen.
[*] Add scrolling for rewards on post-combat UI as needed.
[/list]
Also aware of some issues with deliveries before construction. A proper fix will probably be tomorrow (Monday).
[h2]Ultimates Balance and Fixes - 11/1/24[/h2]
[h3]Critical Fixes[/h3]
[list]
[*]Fix for some more older saves (pre-Apprentice release) that would load properly, then crash when hiring Students. Apologies to @HLLT and others!
[/list]
[h3]Gameplay Changes[/h3]
[list]
[*]In advanced combat, Hallowed One and Torch Snuffer now only drain mana on hits.
[*]The founder will now sometimes cast while floating inside of blocked areas if it's the only way to reach their target.
[*]Changes to ensure that adjusting low priority Storage will trigger evaluating Tasks on higher priority storage also.
[/list]
[h2]Ultimates Balance and Fixes - 10/31/24 (Boo!)[/h2]
[h3]Gameplay Changes[/h3]
[list]
[*]Corrupted Mana Lanterns will now appear in the wings closest to the surface before pushing deeper.
[*]Sustaining Terrain now works for enemies.
[/list]
[h3]Fixes and Improvements[/h3]
[list]
[*]Improvements to Torrent spell targeting.
[*]Show info to explain that you need a meal when both in a starving state and At Death's Door in the alert message and hover.
[*]Removed Augury Job Type from students who gained it due to a bug.
[*]Fix incorrect and extra statuses showing up for battle setup related to boon/wane events.
[*]Improved simulation performance when looking at the Tasks UI with many tasks.
[*]Improved Ultimate animations.
[*]Fixes for audio stinger balance and other audio issues.
[*]Fix issue where haulers were frozen due to an out-of-date 'move from storage to storage' task.
[*]Improvements to the Ritual UI to not overflow when there are many attendees. Especially helps in some non-English translations.
[*]Updated Counterattack description to clarify which spell it will use and that it costs Mana.
[/list]
[h2]Ultimates Balance and Fixes - 10/30/24[/h2]
[h3]Gameplay Changes[/h3]
[list]
[*]Standard Difficulty starts with 3 Mages instead of 2.
[*]Added new difficulty setting to allow healing slowly while sleeping in a regular bed.
[*]Relaxed difficulty now lets Mages heal slowly while sleeping in a regular bed.
[*]Added new difficulty setting for Advanced Wand Needs to select between an easier and harder mode.
[*]Relaxed difficulty now uses an easier version of the Advanced Wand Needs.
[/list]
[h3]Fixes and Improvements[/h3]
[list]
[*]Fix for issue where hired students could end up with an extra Scar.
[*]Make sure 'move between storage' tasks are updated properly if low priority storage gets a higher priority.
[*]Fix issue where haulers would lock-up when considering tasks to move objects from one storage to another.
[*]On the in-world UI for starting a battle, show the reason for battle not starting like we do for the alert hover.
[*]Fix duplicate apprentice status showing up in combat setup.
[*]Fix for incorrect wand need parameters if you changed difficulty during the game.
[*]Unknown Scar Effects are now properly labeled that instead of Unknown Quirk.
[*]Adjusted Book of Rooms to fit 4:3 screens.
[*]Improved audio for Dark Ultimate.
[/list]
[h2]Ultimates Balance and Fixes - 10/29/24[/h2]
[h3]Gameplay Changes[/h3]
[list]
[*]Mages will no longer go start battles if they do not have their requested Potion.
[/list]
[h3]Fixes and Improvements[/h3]
[list]
[*]Added alerts for Battles and Rituals not starting due to lack of resources or unreachable resources.
[*]Performance improvements for schools with many haulers, but not much storage available.
[*]Dark Ultimate can now be targeted on enemies.
[*]Added a Feed Alert for Spectral Croa appearance.
[*]Added more information to explain that Spectral Croa can appear from Croa Corpses in storage on Spectral Croa description.
[*]Improved Fire, Dark, and Water Ultimate visuals.
[*]Added more information on Research UI and an Alert to show when the Research is not possible because the tier requirements(Skill/Room) are not met.
[*]Fix for allied statuses not being detected properly for some spell cost modifiers, e.g. With Shadow Cloak, Tentacle Sweep II cost was not being reduced.
[*]Early Rain events without lightning strikes are now just called Rain and not Storms in their alerts.
[*]Rampage no longer targets furniture in fog or in Invaded rooms.
[*]Now showing battle-related statuses in Combat Setup, like those from Bane events.
[*]Now showing Blood Magic (Raven Cult Bane) costs in the Combat UI.
[*]Updated Flow II and Flow III descriptions to have all the information that Flow I does.
[*]Fix for Mana being over Mana Max when losing Dauntless from high Conviction.
[*]Fix for L8-L10 Ember Golem text to correctly link Counterattack instead of Retaliate.
[*]Now linking Blood Magic in Combat Log when it applies damage to Mages.
[*]Fix for main menu music sometimes not fading our properly when loading a save while in combat.
[*]Fixes for Crystal Ball icon.
[*]Tweaked the Book of Rooms to make it more clear that you can scroll to see more.
[/list]
[h2]Ultimates Balance and Fixes - 10/28[/h2]
[h3]Balance Changes[/h3]
[list]
[*]Relaxed mode has starting research again. Applies to new games and existing saves from Ultimates.
[*]Slightly nerfed enemy parties with Scythes in them. They now have advantaged terrain for the player, worse terrain for enemies, and weaker or fewer sidekicks for the Scythes.
[*]Adjusted pacing of early-game events so that they don't hit quite as early.
[*]Relaxed difficulty enemies how have lower HP.
[*]Added more low Enemy HP custom difficulty options.
[*]Tentacle Sweep HP cost lowered from 25% of Max HP to 20% of Max HP.
[*]Introversion/Extroversion Needs no longer consider Quilted Helpers.
[*]Doubled Victory gain from doing combat damage and killing enemies.
[*]2.5x Victory gain from winning a battle.
[/list]
[h3]Fixes and Improvements[/h3]
[list]
[*]Fixes for Founder Ghost sometimes getting stuck doing deliveries.
[*]Updating Chinese translation with fixes.
[*]Improvements to Room Requirements display.
[*]Fix for enemy UI in combat being visible when it shouldn't be.
[*]Fix for several descriptions not being updated properly for Ultimates.
[*]Fix for a combat soft-lock when knocked out by exiting a lava terrain.
[*]Fixed bug where dragon incubator tend window would spam UI sound
[*]Fix deliveries by mages who don't have any skill in air. Among other issues, this could cause failure to perform rituals.
[*]Fix for situations where Room Types might not be applied after a change to doors or halways.
[*]Fix for some old savegames(pre-April) being loaded improperly and then crashing when hiring a staff. Reload your original save to fix if you have this situation.
[*]Fix for Detachment 2 hover text.
[*]Fix status icons not showing up in some cases during combat on the side displays.
[*]Gaining Dauntless from high Conviction will now preserve the current mana fill %.
[/list]