Ultimates Update: Balance, Improvements, and Fixes

Mind Over Magic

Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

[h2]Ultimates Fixes - 11/19/24[/h2] [list] [*] Fix for invisible Mages after leaving battle with Stoneskin. [*] Fix Burrower Larva battle if dark ultimate is cast on Burrower Larva spawns. [*] Fix for a crash when some firewalls deny access. [/list] [h2]Ultimates Balance and Fixes - 11/11/24[/h2] [h3]Fixes and Improvements[/h3] [list] [*] Improved Pustulant Carcass attack visuals. [*] Fixes for un-translateable text. [*] Made the seasonal visuals setting visual, but disabled, while in game. [*] Visual improvements to the Dark, Earth, Lightning, Nature, and Water Ultimates. [*] Lightning strikes visually show that there are different damage levels. [*] Lightning strikes show where they will hit with sparkling FX before the strike actually hits. [*] Unique FX for when Lighting hits a Lightning Rod. [*] Audio improvements to Lightning Ultimate. [*] Fixes for some full-screen FX during events. e.g. Cold Snap, Heatwave, Gloom [*] Fix for poison visuals so that the FX last as long as they should, even if the target dies. [/list] [h2]Ultimates Balance and Fixes - 11/6/24[/h2] [h3]Fixes and Improvements[/h3] [list] [*]Fix for schools that had an unfinished construction block that was broken, and then cancelled. [*]Fix cast animation not playing when one mage needs to run multiple counter attack visualizations in a row. [*]Fix for error when dragging the queue and rightclicking simultaneously on the Research UI. [*]Fixed an error where the music would revert to main game play music from combat music after entering a ritual window. [*]Fix potential loss of input when entering combat while placing. [*]Adjust default camera field of view for lower ratio screens in combat to avoid overlaps. [*]Added ability to use custom resolutions. [*]Better adjusting Combat Log height based on screen ratio. [*]Combat Log now can scroll. [/list] [h2]Ultimates Balance and Fixes - 11/5/24[/h2] [h3]Fixes[/h3] [list] [*]Fix for Mages sometimes gaining improper extra statuses for upgraded Wand needs. (Victory, etc.) [/list] [h2]Ultimates Balance and Fixes - 11/4/24[/h2] [h3]Critical Fixes[/h3] [*]Fix for issues where sometimes Mages could not deliver everything needed. [h3]Gameplay Changes[/h3] [*]Fixes for Doubt changes that happen when a Mage is on a broom. [*]Setting to enable and disable seasonal graphics while on the main menu. Forever halloween! [*]Updated Nature Ultimate audio. [*]Updated FX for Crystal Ball. [*]Updated Sal Reagents. [*]Fixes for Staff animations. [*]Fixes for Twitch client stability. [h2]Ultimates Balance and Fixes - 11/3/24[/h2] [list] [*] Fix error when dragging a crafting item and right-clicking. [*] Tighter fit on the right side for rituals for a better fit and to avoid the Start Ritual button being off screen. [*] Add scrolling for rewards on post-combat UI as needed. [/list] Also aware of some issues with deliveries before construction. A proper fix will probably be tomorrow (Monday). [h2]Ultimates Balance and Fixes - 11/1/24[/h2] [h3]Critical Fixes[/h3] [list] [*]Fix for some more older saves (pre-Apprentice release) that would load properly, then crash when hiring Students. Apologies to @HLLT and others! [/list] [h3]Gameplay Changes[/h3] [list] [*]In advanced combat, Hallowed One and Torch Snuffer now only drain mana on hits. [*]The founder will now sometimes cast while floating inside of blocked areas if it's the only way to reach their target. [*]Changes to ensure that adjusting low priority Storage will trigger evaluating Tasks on higher priority storage also. [/list] [h2]Ultimates Balance and Fixes - 10/31/24 (Boo!)[/h2] [h3]Gameplay Changes[/h3] [list] [*]Corrupted Mana Lanterns will now appear in the wings closest to the surface before pushing deeper. [*]Sustaining Terrain now works for enemies. [/list] [h3]Fixes and Improvements[/h3] [list] [*]Improvements to Torrent spell targeting. [*]Show info to explain that you need a meal when both in a starving state and At Death's Door in the alert message and hover. [*]Removed Augury Job Type from students who gained it due to a bug. [*]Fix incorrect and extra statuses showing up for battle setup related to boon/wane events. [*]Improved simulation performance when looking at the Tasks UI with many tasks. [*]Improved Ultimate animations. [*]Fixes for audio stinger balance and other audio issues. [*]Fix issue where haulers were frozen due to an out-of-date 'move from storage to storage' task. [*]Improvements to the Ritual UI to not overflow when there are many attendees. Especially helps in some non-English translations. [*]Updated Counterattack description to clarify which spell it will use and that it costs Mana. [/list] [h2]Ultimates Balance and Fixes - 10/30/24[/h2] [h3]Gameplay Changes[/h3] [list] [*]Standard Difficulty starts with 3 Mages instead of 2. [*]Added new difficulty setting to allow healing slowly while sleeping in a regular bed. [*]Relaxed difficulty now lets Mages heal slowly while sleeping in a regular bed. [*]Added new difficulty setting for Advanced Wand Needs to select between an easier and harder mode. [*]Relaxed difficulty now uses an easier version of the Advanced Wand Needs. [/list] [h3]Fixes and Improvements[/h3] [list] [*]Fix for issue where hired students could end up with an extra Scar. [*]Make sure 'move between storage' tasks are updated properly if low priority storage gets a higher priority. [*]Fix issue where haulers would lock-up when considering tasks to move objects from one storage to another. [*]On the in-world UI for starting a battle, show the reason for battle not starting like we do for the alert hover. [*]Fix duplicate apprentice status showing up in combat setup. [*]Fix for incorrect wand need parameters if you changed difficulty during the game. [*]Unknown Scar Effects are now properly labeled that instead of Unknown Quirk. [*]Adjusted Book of Rooms to fit 4:3 screens. [*]Improved audio for Dark Ultimate. [/list] [h2]Ultimates Balance and Fixes - 10/29/24[/h2] [h3]Gameplay Changes[/h3] [list] [*]Mages will no longer go start battles if they do not have their requested Potion. [/list] [h3]Fixes and Improvements[/h3] [list] [*]Added alerts for Battles and Rituals not starting due to lack of resources or unreachable resources. [*]Performance improvements for schools with many haulers, but not much storage available. [*]Dark Ultimate can now be targeted on enemies. [*]Added a Feed Alert for Spectral Croa appearance. [*]Added more information to explain that Spectral Croa can appear from Croa Corpses in storage on Spectral Croa description. [*]Improved Fire, Dark, and Water Ultimate visuals. [*]Added more information on Research UI and an Alert to show when the Research is not possible because the tier requirements(Skill/Room) are not met. [*]Fix for allied statuses not being detected properly for some spell cost modifiers, e.g. With Shadow Cloak, Tentacle Sweep II cost was not being reduced. [*]Early Rain events without lightning strikes are now just called Rain and not Storms in their alerts. [*]Rampage no longer targets furniture in fog or in Invaded rooms. [*]Now showing battle-related statuses in Combat Setup, like those from Bane events. [*]Now showing Blood Magic (Raven Cult Bane) costs in the Combat UI. [*]Updated Flow II and Flow III descriptions to have all the information that Flow I does. [*]Fix for Mana being over Mana Max when losing Dauntless from high Conviction. [*]Fix for L8-L10 Ember Golem text to correctly link Counterattack instead of Retaliate. [*]Now linking Blood Magic in Combat Log when it applies damage to Mages. [*]Fix for main menu music sometimes not fading our properly when loading a save while in combat. [*]Fixes for Crystal Ball icon. [*]Tweaked the Book of Rooms to make it more clear that you can scroll to see more. [/list] [h2]Ultimates Balance and Fixes - 10/28[/h2] [h3]Balance Changes[/h3] [list] [*]Relaxed mode has starting research again. Applies to new games and existing saves from Ultimates. [*]Slightly nerfed enemy parties with Scythes in them. They now have advantaged terrain for the player, worse terrain for enemies, and weaker or fewer sidekicks for the Scythes. [*]Adjusted pacing of early-game events so that they don't hit quite as early. [*]Relaxed difficulty enemies how have lower HP. [*]Added more low Enemy HP custom difficulty options. [*]Tentacle Sweep HP cost lowered from 25% of Max HP to 20% of Max HP. [*]Introversion/Extroversion Needs no longer consider Quilted Helpers. [*]Doubled Victory gain from doing combat damage and killing enemies. [*]2.5x Victory gain from winning a battle. [/list] [h3]Fixes and Improvements[/h3] [list] [*]Fixes for Founder Ghost sometimes getting stuck doing deliveries. [*]Updating Chinese translation with fixes. [*]Improvements to Room Requirements display. [*]Fix for enemy UI in combat being visible when it shouldn't be. [*]Fix for several descriptions not being updated properly for Ultimates. [*]Fix for a combat soft-lock when knocked out by exiting a lava terrain. [*]Fixed bug where dragon incubator tend window would spam UI sound [*]Fix deliveries by mages who don't have any skill in air. Among other issues, this could cause failure to perform rituals. [*]Fix for situations where Room Types might not be applied after a change to doors or halways. [*]Fix for some old savegames(pre-April) being loaded improperly and then crashing when hiring a staff. Reload your original save to fix if you have this situation. [*]Fix for Detachment 2 hover text. [*]Fix status icons not showing up in some cases during combat on the side displays. [*]Gaining Dauntless from high Conviction will now preserve the current mana fill %. [/list]