Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.
[h1]Magic Mirror Update[/h1]
[i][h3]Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror![/h3][/i]
[img]{STEAM_CLAN_IMAGE}/42474644/86b5bbd54e607bdf41f9ec3377ba0230f897c9b3.png[/img]
[i][h3]Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style!
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[img]{STEAM_CLAN_IMAGE}/42474644/3aacdf322b861b31cff8b8e4ca3fdf8eab00c225.png[/img]
[i][h3]We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like.
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[img]{STEAM_CLAN_IMAGE}/42474644/a207073af60b5fad097644b0eca1ff28bde10dd3.png[/img]
[i][h3]Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.[/h3][/i]
[img]{STEAM_CLAN_IMAGE}/42474644/c457176274cbb72a764dab40107b1c6a725f844d.png[/img]
[h3]As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.[/h3]
[h2]Up Next[/h2]
[list]
[*] The Nexus - The Underschool will expand!
[*] Endgame - ??????
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[h3]Full build notes below![/h3]
[img]{STEAM_CLAN_IMAGE}/42474644/030e6af795a71d68389e83faa82ec25c869113ca.png[/img]
[h2]Customization & New Visuals[/h2]
[list]
[*]Customize the look of your Mages and Founder at the Magic Mirror.
[*]Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types.
[*]New color options for Torches, Braziers, and Candelabras.
[*]New Window types that are 3-wide to help out all you symmetry-lovers.
[*]New Mage Visuals!
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[h2]The Staff Lounge[/h2]
[list]
[*]The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation.
[*]Staff gain Conviction and Recreation from using the Staff Lounge.
[*]Libations are crafted at the Libation Fountain using Spices.
[*]Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds.
[*]Spices can also be crafted at the Gruel Pot using reagents other than Seeds.
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[h2]Paintings and Statues[/h2]
[list]
[*]The Easel and Statue Carvery are now available earlier and their room types have fewer requirements.
[*]If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve.
[*]The Luxury value of the art work now depends on the Skill of the creator.
[*]New artworks now give Luxury types instead of Basic Luxury and higher Luxury value.
[*]The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject.
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[h2]Alchemistry Lab and Decoction Apparatus[/h2]
[list]
[*]Alchemy finally gets its very own room.
[*]The Alchemistry Lab requires a Decoction Apparatus.
[*]The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station.
[*]Look for new potions in future updates.
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[h2]Divinatorium[/h2]
[list]
[*] This new room that requires a Crystal Ball for Augury makes that job type much faster.
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[h2]Screenshot Mode[/h2]
[list]
[*]Look for the button on the bottom center time control (or shift-c) and take your perfect shots!
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[h2]Conviction/Doubts Changes[/h2]
[list]
[*]Doubts have been reworked in theme and in how they are applied.
[*]They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates.
[*]Base Conviction is now 25 instead of 60.
[*]Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had.
[*]Understaffed Conviction penalties have been removed.
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[h2]QoL Improvements[/h2]
[list]
[*]Broom Rack access now separated into departures vs arrivals.
[*]Broom Racks can be built using Copy with Settings.
[*]Storage chests now allow access rules for deposits and withdrawals.
[*]Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury.
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[h2]New Initiate/Apprentice Trials[/h2]
[list]
[*]Obliterator: X kills in a single battle
[*]Defender: Fight X Battles Above Ground
[*]Ritual Participant: Attend N Rituals
[*]Nurturer: X Tends
[*]Warder: X Wards
[*]Pain Avoider: No In Pain for X days
[*]Insightful: Do double damage to an enemy via a Terrain effect or Weakness
[*]Attuned: Attune N Relics
[*]Hunter: Hunt X Captured Creatures (Apprentice Only)
[*]Sculptor: Make X Statues (Apprentice Only)
[*]Painter: Make X Paintings (Apprentice Only)
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[h2]Re-balanced Student/Apprentice Trials[/h2]
[h3]Reduced the number of repetitions for:[/h3]
[list]
[*]Neatnik
[*]Charger
[*]Pyromania
[*]Commons Designer
[*]Commons Sleeper
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[h3]Changed to time-based instead of repetition based:[/h3]
[list]
[*]Creature Comforter
[*]Dancing Queen
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[h3]No longer granted:[/h3]
[list]
[*]Enemy Soloist
[*]Rested Fighter
[*]Full Fighter
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[h2]Fixes & Improvements[/h2]
[list]
[*]Add a scroll when required for right click orders.
[*]When assigning relics for display, if there is another of that type, display a warning.
[*]Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected.
[*]Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold.
[*]Recreation description now includes the target's display name if appropriate.
[*]For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect.
[*]Fix for Upwell not being target-able in combat setup for some boss fights.
[*]Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen.
[*]Don't show decimals for trial progress on small combat icons.
[*]Fix painting/sculpture durability.
[*]Back compat: Set all old statues to full durability.
[*]Fix a rare issue with pathing for queued construction that could result in no path being found.
[*]Fix giving food to knocked out Mage when there's only one meal available.
[*]Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks.
[*]Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities.
[*]Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type'
[*]Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep
[*]Update Fog tendril visuals when a Gloom event starts or stops.
[*]Improved Painting visuals.
[*]Fix monsters not starting battle at proper hp in some cases.
[*]Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door.
[*]Fixes for shrink visual effects being left on.
[*]Fix Harvest alert positions when plants are teleported due to construction changes.
[*]Remove player priority from objects that are only battle starters. Priority has no purpose for these objects.
[*]Show resist before weakness in statuses UI for combat.
[*]Corrosion no longer damages mages with the Stoneskin effect
[*]Prevent status-based damage when DamageImmune effect is present in battle related contexts.
[*]Fix battle start button sometimes not being clickable without a reload.
[*]Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room.
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