Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL

Mind Over Magic

Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

[h1]Magic Mirror Update[/h1] [i][h3]Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror![/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/86b5bbd54e607bdf41f9ec3377ba0230f897c9b3.png[/img] [i][h3]Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style! [/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/3aacdf322b861b31cff8b8e4ca3fdf8eab00c225.png[/img] [i][h3]We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like. [/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/a207073af60b5fad097644b0eca1ff28bde10dd3.png[/img] [i][h3]Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.[/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/c457176274cbb72a764dab40107b1c6a725f844d.png[/img] [h3]As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.[/h3] [h2]Up Next[/h2] [list] [*] The Nexus - The Underschool will expand! [*] Endgame - ?????? [/list] [h3]Full build notes below![/h3] [img]{STEAM_CLAN_IMAGE}/42474644/030e6af795a71d68389e83faa82ec25c869113ca.png[/img] [h2]Customization & New Visuals[/h2] [list] [*]Customize the look of your Mages and Founder at the Magic Mirror. [*]Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types. [*]New color options for Torches, Braziers, and Candelabras. [*]New Window types that are 3-wide to help out all you symmetry-lovers. [*]New Mage Visuals! [/list] [h2]The Staff Lounge[/h2] [list] [*]The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation. [*]Staff gain Conviction and Recreation from using the Staff Lounge. [*]Libations are crafted at the Libation Fountain using Spices. [*]Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds. [*]Spices can also be crafted at the Gruel Pot using reagents other than Seeds. [/list] [h2]Paintings and Statues[/h2] [list] [*]The Easel and Statue Carvery are now available earlier and their room types have fewer requirements. [*]If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve. [*]The Luxury value of the art work now depends on the Skill of the creator. [*]New artworks now give Luxury types instead of Basic Luxury and higher Luxury value. [*]The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject. [/list] [h2]Alchemistry Lab and Decoction Apparatus[/h2] [list] [*]Alchemy finally gets its very own room. [*]The Alchemistry Lab requires a Decoction Apparatus. [*]The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station. [*]Look for new potions in future updates. [/list] [h2]Divinatorium[/h2] [list] [*] This new room that requires a Crystal Ball for Augury makes that job type much faster. [/list] [h2]Screenshot Mode[/h2] [list] [*]Look for the button on the bottom center time control (or shift-c) and take your perfect shots! [/list] [h2]Conviction/Doubts Changes[/h2] [list] [*]Doubts have been reworked in theme and in how they are applied. [*]They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates. [*]Base Conviction is now 25 instead of 60. [*]Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had. [*]Understaffed Conviction penalties have been removed. [/list] [h2]QoL Improvements[/h2] [list] [*]Broom Rack access now separated into departures vs arrivals. [*]Broom Racks can be built using Copy with Settings. [*]Storage chests now allow access rules for deposits and withdrawals. [*]Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury. [/list] [h2]New Initiate/Apprentice Trials[/h2] [list] [*]Obliterator: X kills in a single battle [*]Defender: Fight X Battles Above Ground [*]Ritual Participant: Attend N Rituals [*]Nurturer: X Tends [*]Warder: X Wards [*]Pain Avoider: No In Pain for X days [*]Insightful: Do double damage to an enemy via a Terrain effect or Weakness [*]Attuned: Attune N Relics [*]Hunter: Hunt X Captured Creatures (Apprentice Only) [*]Sculptor: Make X Statues (Apprentice Only) [*]Painter: Make X Paintings (Apprentice Only) [/list] [h2]Re-balanced Student/Apprentice Trials[/h2] [h3]Reduced the number of repetitions for:[/h3] [list] [*]Neatnik [*]Charger [*]Pyromania [*]Commons Designer [*]Commons Sleeper [/list] [h3]Changed to time-based instead of repetition based:[/h3] [list] [*]Creature Comforter [*]Dancing Queen [/list] [h3]No longer granted:[/h3] [list] [*]Enemy Soloist [*]Rested Fighter [*]Full Fighter [/list] [h2]Fixes & Improvements[/h2] [list] [*]Add a scroll when required for right click orders. [*]When assigning relics for display, if there is another of that type, display a warning. [*]Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected. [*]Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold. [*]Recreation description now includes the target's display name if appropriate. [*]For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect. [*]Fix for Upwell not being target-able in combat setup for some boss fights. [*]Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen. [*]Don't show decimals for trial progress on small combat icons. [*]Fix painting/sculpture durability. [*]Back compat: Set all old statues to full durability. [*]Fix a rare issue with pathing for queued construction that could result in no path being found. [*]Fix giving food to knocked out Mage when there's only one meal available. [*]Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks. [*]Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities. [*]Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type' [*]Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep [*]Update Fog tendril visuals when a Gloom event starts or stops. [*]Improved Painting visuals. [*]Fix monsters not starting battle at proper hp in some cases. [*]Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door. [*]Fixes for shrink visual effects being left on. [*]Fix Harvest alert positions when plants are teleported due to construction changes. [*]Remove player priority from objects that are only battle starters. Priority has no purpose for these objects. [*]Show resist before weakness in statuses UI for combat. [*]Corrosion no longer damages mages with the Stoneskin effect [*]Prevent status-based damage when DamageImmune effect is present in battle related contexts. [*]Fix battle start button sometimes not being clickable without a reload. [*]Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room. [/list]