Enter the Nexus: The Underschool grows deeper!

[h1]Enter the Nexus[/h1] [i][h3]Battle new enemies in the Nexus.[/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/10a938bdaed2138b60e3fbdce18f71970538c62b.jpg[/img] [i][h3]Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate. [/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/31e59ff6397b6ebc3936f6edd2dcb1753272aea4.jpg[/img] [i][h3]Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits. [/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/dd6286b2d9eb5365264a300d8405d5d5a7f303ea.jpg[/img] [i][h3]Nexus Gateways connect key points in the Underschool. [/h3][/i] [img]{STEAM_CLAN_IMAGE}/42474644/179c445c65c7649340c1cdac6e12d070629fa13e.jpg[/img] [h3]We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.[/h3] [h2]Up Next[/h2] [h3]Endgame[/h3] [list] [*]You can expect a new introduction to the game and improved help to learn the game. [*]The Nexus will grow even further to reveal who or what created the curse afflicting the school. [*]Tons of bug fixes and QoL. [/list] [h3]You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus![/h3] [h3]Full build notes below. Happy Holidays![/h3] [img]{STEAM_CLAN_IMAGE}/42474644/fd02509142abf85440f02c1086bb21b83e6a8cf3.jpg[/img] [h2]The Nexus[/h2] [list] [*]New Underschool rooms to explore in the Nexus zone. [*]Infinite Hallways give endless rooms to battle for Mages of all Levels. [*]The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials. [*]Nexus Gateways allow traveling directly to key points in the Underschool. [*]Three new enemies to battle. [*]The Nexus will grow even more in the Endgame update. [/list] [h2]New Quests / Jade Dragon[/h2] [list] [*]Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain! [*]Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now. [*]Blooming does not require planting any plants nearby, but now requires Apprentices. [*]The baby and juvenile stages require 3 days instead of 4 to grow. [*]The Affection Need now fills in 2.5 hours of work instead of 6. [/list] [h2]Seasonal[/h2] [list] [*]It's Holiday Season! [/list] [h2]Quality of Life[/h2] [list] [*]Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter. [*]Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement. [*]Mages should now much less frequently get stuck behind furnishings when Assembling. [/list] [h2]Gameplay and Balance[/h2] [list] [*]Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one. [*]Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well. [*]Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day. [*]Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended. [*]Made the deepest Corrupted Mana Lanterns wait a little longer before appearing. [*]Attuning is now about 75% faster than before. [*]Staff can now use the Statue Carvery and Easel. [/list] [h2]Fixes and Improvements[/h2] [list] [*]Adding text to Mage Needs regarding whether they pause/change during sleep. [*]Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like. [*]Don't allow Shapeshifting setup when having a Break. [*]Turn off Idle changes being logged in the Logbook to avoid some spam. [*]AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands. [*]Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means. [*]Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate. [*]Red feed alerts now all share the same sound to make it more clear when an important event is occurring. [*]Audio mix improvements across all sounds. [*]Founder ghost now properly changes faction when using the Magic Mirror. [*]Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly. [*]Updated visuals for Crystal Prophecy and Crystal Portent. [*]Perf improvements related to shadows that help large schools. [*]Remove debug recipes that could appear on the Meals UI. [*]Fix the Quest UI sometimes overflowing. [*]Fix for Messy Meddlers missing their status icon in Advanced Combat. [*]Fix for hover text link explosion on Periodical Kiosk. [*]Fix for Wolfkin using some incorrect animations (Hunt, for example.) [*]Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge. [*]Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink. [*]Fix Disable World Camera Shake not being saved between sessions. [*]Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them. [/list]