[h1]Enter the Nexus[/h1]
[i][h3]Battle new enemies in the Nexus.[/h3][/i]
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[i][h3]Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.
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[i][h3]Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.
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[i][h3]Nexus Gateways connect key points in the Underschool.
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[h3]We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.[/h3]
[h2]Up Next[/h2]
[h3]Endgame[/h3]
[list]
[*]You can expect a new introduction to the game and improved help to learn the game.
[*]The Nexus will grow even further to reveal who or what created the curse afflicting the school.
[*]Tons of bug fixes and QoL.
[/list]
[h3]You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus![/h3]
[h3]Full build notes below. Happy Holidays![/h3]
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[h2]The Nexus[/h2]
[list]
[*]New Underschool rooms to explore in the Nexus zone.
[*]Infinite Hallways give endless rooms to battle for Mages of all Levels.
[*]The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.
[*]Nexus Gateways allow traveling directly to key points in the Underschool.
[*]Three new enemies to battle.
[*]The Nexus will grow even more in the Endgame update.
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[h2]New Quests / Jade Dragon[/h2]
[list]
[*]Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!
[*]Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.
[*]Blooming does not require planting any plants nearby, but now requires Apprentices.
[*]The baby and juvenile stages require 3 days instead of 4 to grow.
[*]The Affection Need now fills in 2.5 hours of work instead of 6.
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[h2]Seasonal[/h2]
[list]
[*]It's Holiday Season!
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[h2]Quality of Life[/h2]
[list]
[*]Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.
[*]Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.
[*]Mages should now much less frequently get stuck behind furnishings when Assembling.
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[h2]Gameplay and Balance[/h2]
[list]
[*]Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.
[*]Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.
[*]Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.
[*]Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.
[*]Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.
[*]Attuning is now about 75% faster than before.
[*]Staff can now use the Statue Carvery and Easel.
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[h2]Fixes and Improvements[/h2]
[list]
[*]Adding text to Mage Needs regarding whether they pause/change during sleep.
[*]Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.
[*]Don't allow Shapeshifting setup when having a Break.
[*]Turn off Idle changes being logged in the Logbook to avoid some spam.
[*]AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands.
[*]Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means.
[*]Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate.
[*]Red feed alerts now all share the same sound to make it more clear when an important event is occurring.
[*]Audio mix improvements across all sounds.
[*]Founder ghost now properly changes faction when using the Magic Mirror.
[*]Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly.
[*]Updated visuals for Crystal Prophecy and Crystal Portent.
[*]Perf improvements related to shadows that help large schools.
[*]Remove debug recipes that could appear on the Meals UI.
[*]Fix the Quest UI sometimes overflowing.
[*]Fix for Messy Meddlers missing their status icon in Advanced Combat.
[*]Fix for hover text link explosion on Periodical Kiosk.
[*]Fix for Wolfkin using some incorrect animations (Hunt, for example.)
[*]Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge.
[*]Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink.
[*]Fix Disable World Camera Shake not being saved between sessions.
[*]Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them.
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