Ranching

Mind Over Magic

Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

Since we entered Early Access, one of the most requested features has been a way to automate Hunting. Now you can! The process starts by building Pastures. From there, you build Rat's Nests and Croa Coops, then populate them with Captured Dire Rats and Croa. Your animals will breed new animals and you can specify how many animals you wish to be Automatically hunted. We also included balance changes, quality of life improvements, and some bug fixes, particularly for Relics. This is our first release that hits bullets on our roadmap! We continue to work on the [url=https://store.steampowered.com/news/app/1270580/view/4195747069378942127?l=english]rest of the development roadmap[/url] as well. Thanks so much for all the support and feedback. [h1]Update Changelog[/h1] [h2]Ranching[/h2] [list] [*] Dire Rats and Croa can now be Captured by Mages with Air Skill 1 and kept in Pastures. [*] Research the necessary items on the Sizzling Flames section of the Research tree. [*] To create a Pasture, you first create the land area with Pasture Construction Blocks. Then you build Rat's Nests and Croa Coops to hold animals and Feed Troughs to feed them. [*] Captive Baby animals must be fed in order to grow. [*] Captive Adult animals must be fed in order to create new babies. [*] Pairs of animals in Pastures spawn baby animals periodically. Baby animals grow up into adults over time. [*] Adult animals are automatically marked for Hunt, but you can set how many Adults should be preserved so that breeding still occurs. [*] Hunted Captive animals drop 2x the reagents of animals in the wild. [/list] [h2]Founder Casting Changes[/h2] [list] [*] The Founder can now cast spells while floating in the air. [*] This means that the Founder can now construct those hard to reach blocks that required temporary stairs in the past. [*] The Founder no longer disappears if the Founder's Grave is broken, shrunk, or covered by Fog. [/list] [h2]Gameplay Changes[/h2] [list] [*] Swapped Elevated and Interior on Lair of Dark Arts and Windy Pinnacle. Only affects new Balanced games. Saved games on Balanced will still have the original keywords. [*] Gnosis Shards from Gnosis Veins and Battle Crystals increased to match the increased Gnosis Shard costs in the prior release. [*] Changed how many Gnosis Shards are gained from Pulverizing Relics from 2x Relic Level to Relic Level ^ 1.7. This makes Relics higher than Level 4 give substantially more. [*] Scarecroa take Eyeball instead of Meat to build. Moving Scarecroa/Snaptrap/Pathstone tech to off Second Sight (Eyeball recipe) on tech tree. [*] Sleeping in a Medical Bed now uses water power for faster healing. [*] Croa without a Nest will now run into the trees and disappear. [/list] [h2]Quality of Life[/h2] [list] [*] Mage Portrait UI at the top of the screen has been overhauled to take up less space and expand more gracefully as you gain more Mages. [*] Architecture Style can now be changed during games. If you switch between Shuffled styles, they do not re-roll. [*] Recipe tooltips now show where the Recipe can be used. [*] Added Skill Requirement number to alerts and action buttons when an errand requires a Magic Skill higher than 1. (Runewood Chop, etc.) [/list] [h2]Fixes and Improvements[/h2] [list] [*] Relics show up as Inventory instead of Resources in the UI. [*] Fix for cases where Relics could become unusable during Summoning. [*] Fix Relics not being De-Attunable if above the Mage's current level. [*] Warning message on Relic UI to say why a selected displayed Relic cannot be used for Summoning. [*] Text updates for clarity on Faction Relic Display Powers. [*] Foundation blocks now snap to terrain more easily when placing them. [*] Fix Room Type Goal layout not always fitting the text properly. [*] No longer clearing Room Type Goals when they are completed. [*] Book of Rooms now shows Room Type Keywords in a different color than other text. [*] Reduced audio spam from Gremlin Farms. [*] Fix cycle tab hotkey not working and added cycle tab reverse to hotkey settings. [*] Fix for Mages sometimes looking like they have multiple wands. [*] When an Initiate becomes an Apprentice, any invalid assignments are released. This fixes Apprentices staying in an Initiate-only bed. [*] When a Student is hired as Staff, any newly invalid assignments are released. [*] When a Student is hired as Staff, the Staff member will preserve their Groups, Restrictions, and Job Type Priorities. [*] Fix for auto-add on Staff for Advanced Task Type Priorities and Meals not working properly. [*] Fixes for Relic window on narrow screens. [*] Fix for De-Attune button sometimes being placed off-screen. [*] Fix possible screech sound on furniture Assemble. [*] Changes to icon rendering to improve readability in UI. [*] Polished Progress text on selection text for gather errands. [*] Fix for typo in hover for Demolish. [/list] [h2]Twitch Integration[/h2] [list] [*] Added option to reset bits to zero when a name is used. [*] Added options for requeuing behavior once a named character leaves the school. [*] The Delete option will remove the name from the queue entirely upon the character leaving. [*] The Balanced option will requeue the name but sort it lower to ensure that the same names don't keep showing up. [/list]