The Jade Dragon

Mind Over Magic

Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

[h1]Overview[/h1] The Jade Dragon update adds to the mid-game of Mind Over Magic and starts setting the stage for the late-game features still to come. As always, we've dropped in a healthy does of QoL that you will see in brand new games as well. Hatching and raising a Jade Dragon is itself a major project with many steps. It will take time, preparation, many Mages, and new rooms to integrate the Jade Dragon into your school. Once you do, however, you'll unlock quests for your Mages. These quests involve selecting Mages with specific qualifications to send away from the school for a time. Doing so will upgrade your Mages and Relics in ways that cannot be done outside of quests. They also provide plenty of XP for high-level mages and even unique Relics. These Quests also introduce the world of the Wolfkin outside of your school. Future releases will add quests that reveal more about other factions and mysteries. Existing saves are compatible with this release. If you want to quickly check out a Jade Dragon, we recommend not starting over. We also kept a backup of your last save, so you can go back to it if you need to. If you are looking to get a Jade Dragon as quickly as possible, simply push out your fog far enough (until you see the forest area) and you'll get an alert telling you how to get started. No more spoilers than that, though! Many, many thanks to the Closed Beta and Pre-Release players for all their feedback. These players were critical in shaping how quests and the Jade Dragon work together. Details below! [h1]Jade Dragon[/h1] [list] [*]To raise a Jade Dragon, find a Jade Eggplant near the edge of the forest zone(possibly under the Fog) to start the difficult process of hatching and growing the Dragon. [*]If you want to hurry to get a Jade Dragon, we do not recommend starting a fresh save. This is a mid-to-late-game feature that requires many aspects of a well developed school. [*]The Jade Dragon lets you send your Mages on Quests to learn what is happening outside of the School and gain unique powers. [*]New Dance Party Ritual at the Enchantophone. [*]New Group Project Ritual at the Chalkboard. [*]New Feast Ritual at the Dining Table. [*]New Bramblespawn event. A malicious spore grows in a room, eventually taking it over. [*]New Gloom event makes Fog advance faster at night. [*]Trapdoor vines can now Bind Croa. [*]Trapdoor vines can now kill Mages and Croa that have been Bound. [*]Updated Luxury System: Furnishings now can have different categories of Luxury. [*]Most Rooms with Luxury requirements now require a Luxury category instead of specific furnishings. [*]New Open Back Room Keyword disallows placement on the back wall of a Room. Used for Dragon Aerie. [/list] [h1]Quality of Life[/h1] [list] [*]Organization improvements for the Build Palette: sub-categories, alphabetization, showing a scroll bar when scrolling possible. [*]Right-click orders can now interrupt non-right-click orders that are currently using resources needed for the right-click order. [*]Players can now right-click 'pause until' errands (crafting and fill trough) to force them to start even when in the 'paused' state. [*]The Room Filter now allows you to select rooms. Room Goals and wallpaper selection are now part of the selected Room UI. [*]Fill, Charge, Tend, and Ward Tasks now all have a slider to adjust what fill level those Tasks will be performed at. [*]Ability to toggle a Planter/Plot's Harvest Task before the plant is planted. [*]Can now right-click order Beast Care errands before they would happen on their own. [*]Updated Heart icons for Job Type Priority and Meals UIs. [/list] [h1]Gameplay[/h1] [list] [*]Fog Incarnation now starts with Hunt enabled. [*]Croa now eat plants more slowly and it's easier to see when it is happening. [*]Scarecroa can now scare 20 times per charge. [*]When Mages Manifest a Relic, the Relic is always one that that matches the Affinity of one of their Relic slots. [*]New Likes and Dislikes for Light types in rooms. [*]New Likes for Luxury Categories in Rooms. [*]Greenhouse uses Open Back Room Keyword for new games only. [/list] [h1]Fixes & Improvements[/h1] [list] [*]Fixed click detection on some rugs. [*]Updated Skewed Room Keyword description to explain how Skewed does not require a Roof to be active. [*]Fixed the algorithm that increased the chance of filth being created by high Skill Mages. Should be less Filth or a similar amount to before. [*]Fix for hovers on Stat Icons on Mage Sheet. [*]Fix for hovers and improved tooltips for Stat Grades on Mage Sheet. [*]Fixed Lightning Skill text typo. [*]Fixes for handling clicks on Captive Animals vs Wild in the Resources UI. [*]Improve Demolish tool UI by showing more clearly when it is unable to Demolish do to the filter selection on the tool, rather than a bug. [*]Fixes for the Groups UI to stay on screen when changing UI scale. [*]Fixes to hide Ribbon Button and Filter UIs when the combat setup screen appears. [*]Fix for windows closing when mouse is down (like on a scroll) and you release the mouse button over the world. [*]Fix for situations where Mages could try to deliver materials to construction blocks in the Fog. [*]Fix for Ooze Corpse and Gremlin Corpse showing up as possible stored items since they don't exist in the game. [*]Fix for ritual and combat setup screens at lower resolutions. [*]Improved Hunger Alert clarity. [/list]