Third big bug fix and new achievements!

Anvil Saga

Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.

Greetings to all the gifted blacksmiths! We have released a brand new patch with bug fixes and gameplay changes. What's fixed: [list] [*] Bug with incorrect prioritization of orders in the order feed; [*] Bug that could stop players from receiving a prize for winning a fair; [*] Incorrect caption in the opt-out option in the second Witches' order; [*] Graphical bugs in the worker selection menu during events that workers can participate in; [*] Bug that caused the workbench to need to be replace when Sir Philip arrived, even though it was already placed; [*] Bug that caused a roof purchased for the first floor to disappear when building a second floor above it; [*] Bug that caused the construction interface to not disappear after the narrator's line about opening wood orders; [*] Bug that caused soldiers' lines to double on day 50; [*] Bug causing the interface to disappear on day 52 when Duke de La Court arrives; [*] Bug with incorrect animation of Duke de La Court in the wreath; [*] Bug with flickering plague fog; [*] Bug with tooltip window flickering on fairs in the tool interface; [*] Bug with incorrect display of aristocrat phrases during plague; [*] Bug with incorrect display of reputation hint for mercenaries; [*] Bug with loading plates with food in the air in some cases; [*] Bug with incorrect display of modifier textures and the blacksmith's portrait after loading the game in some cases; [*] Bug with some customers getting stuck after loading the game when they leave the queue; [*] Incorrect display of pictures in Olivia's second order in the third chapter of the story; [*] A minor graphical bug with coin accrual at the fair; [*] Bug with instantaneous loss of character energy after sleeping; [*] Graphical bug with plague fog disappearing in the background; [*] Graphics bug with background elements “drifting” after reloading; [*] Bug with the final illustration in the second fair not displaying correctly in some cases; [*] Bug with the headman getting stuck on day 33 of the campaign if his story order is not fulfilled; [*] Bug with the Bandit customer getting stuck on day 52 of the campaign; [*] System text display in the option to refuse to the bandit on day 52 of the campaign; [*] Displaying system text in the Order journal when accepting a Bandits' order on day 52 of the campaign; [*] Bug with bookworm customers getting stuck periodically during the plague; [*] Typos in the Russian language version of the game; [*] Graphics bug with blurred portraits of Bandit's aristocrats; [*] Bug with the incorrect display of the final art on the second fair in some cases; [*] Bug with the builder missing during construction in some cases after reloading; [*] Bug with the arrow from the tutorial not disappearing if the player ignores the tutorial; [*] The incorrect line of Arthur's refusal to order during "The Wine Festival" modifier. [/list] What's New: [list] [*] Removed the inscription about the effect of the order on relations with factions at fairs; [*] Wooden orders are now available after setting up a workbench instead of a sawmill. [*] Now, only customers who are already in the queue are angry at an order completed for a hostile faction. Customers taking their place in the queue no longer react to such an order and do not leave. [*] Added a new sprite for the stall improvement button if improvement is forbidden. [*] Blacksmith skills in the interface are now sorted not by skill base level but by base level and equipment bonus. [*] Removed the screen darkening around the edges when pausing during dialog. [/list] Also, we've added [b]new achievements![/b] Let's see if you can get them all. Thanks to everyone for the detailed reports and feedback on the game! Regards, Anvil Saga Team