Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.
Greetings to all the gifted blacksmiths!
We have released a brand new patch with bug fixes and gameplay changes.
What's fixed:
[list]
[*] Bug with incorrect prioritization of orders in the order feed;
[*] Bug that could stop players from receiving a prize for winning a fair;
[*] Incorrect caption in the opt-out option in the second Witches' order;
[*] Graphical bugs in the worker selection menu during events that workers can participate in;
[*] Bug that caused the workbench to need to be replace when Sir Philip arrived, even though it was already placed;
[*] Bug that caused a roof purchased for the first floor to disappear when building a second floor above it;
[*] Bug that caused the construction interface to not disappear after the narrator's line about opening wood orders;
[*] Bug that caused soldiers' lines to double on day 50;
[*] Bug causing the interface to disappear on day 52 when Duke de La Court arrives;
[*] Bug with incorrect animation of Duke de La Court in the wreath;
[*] Bug with flickering plague fog;
[*] Bug with tooltip window flickering on fairs in the tool interface;
[*] Bug with incorrect display of aristocrat phrases during plague;
[*] Bug with incorrect display of reputation hint for mercenaries;
[*] Bug with loading plates with food in the air in some cases;
[*] Bug with incorrect display of modifier textures and the blacksmith's portrait after loading the game in some cases;
[*] Bug with some customers getting stuck after loading the game when they leave the queue;
[*] Incorrect display of pictures in Olivia's second order in the third chapter of the story;
[*] A minor graphical bug with coin accrual at the fair;
[*] Bug with instantaneous loss of character energy after sleeping;
[*] Graphical bug with plague fog disappearing in the background;
[*] Graphics bug with background elements “drifting” after reloading;
[*] Bug with the final illustration in the second fair not displaying correctly in some cases;
[*] Bug with the headman getting stuck on day 33 of the campaign if his story order is not fulfilled;
[*] Bug with the Bandit customer getting stuck on day 52 of the campaign;
[*] System text display in the option to refuse to the bandit on day 52 of the campaign;
[*] Displaying system text in the Order journal when accepting a Bandits' order on day 52 of the campaign;
[*] Bug with bookworm customers getting stuck periodically during the plague;
[*] Typos in the Russian language version of the game;
[*] Graphics bug with blurred portraits of Bandit's aristocrats;
[*] Bug with the incorrect display of the final art on the second fair in some cases;
[*] Bug with the builder missing during construction in some cases after reloading;
[*] Bug with the arrow from the tutorial not disappearing if the player ignores the tutorial;
[*] The incorrect line of Arthur's refusal to order during "The Wine Festival" modifier.
[/list]
What's New:
[list]
[*] Removed the inscription about the effect of the order on relations with factions at fairs;
[*] Wooden orders are now available after setting up a workbench instead of a sawmill.
[*] Now, only customers who are already in the queue are angry at an order completed for a hostile faction. Customers taking their place in the queue no longer react to such an order and do not leave.
[*] Added a new sprite for the stall improvement button if improvement is forbidden.
[*] Blacksmith skills in the interface are now sorted not by skill base level but by base level and equipment bonus.
[*] Removed the screen darkening around the edges when pausing during dialog.
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Also, we've added [b]new achievements![/b] Let's see if you can get them all.
Thanks to everyone for the detailed reports and feedback on the game!
Regards,
Anvil Saga Team