PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
We have updated the PERISH Demo once more! Find a full changelog here:
[h3][b]Changes:[/b][/h3]
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[*] Basic enemies now attack less from behind
[*] Ammo is now recovered by 25 ammospheres at each airlock and is no longer purchasable in the Pantheon shop. This is just a temporary workaround for now with a more robust ammo management system in the works
[*] Enemies in earlier levels now drop more Danake to aid in acquiring Danake in the early-game
[*] Reduced the damage of the Eos energy slice projectile
[*] Added a more noticeable spawning sound for basic enemies
[*] Ping is now rebindable
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[h3][b]Fixes:[/b][/h3]
[list]
[*] Fixed an issue where dagger count boost card would give clients +6 daggers instead of +3
[*] Fixed an issue where you could select a card before all the cards have been revealed
[*] Fixed an issue with the lodestone collection objective in the Pyristaktos Ravine with the objective text not updating when all lodestones were picked up
[*] Added a failsafe to prevent losing item unlocks in rare occurrences
[*] The throwing axe upgrade should now hit enemies much more reliably
[*] Fixed an issue with the shop tutorial where loadout buttons were clickable, opening categories other than consumables
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