The PERISH Demo has a second update based on your feedback!

PERISH

PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

We have updated the PERISH Demo once more! Find a full changelog here: [h3][b]Changes:[/b][/h3] [list] [*] Basic enemies now attack less from behind [*] Ammo is now recovered by 25 ammospheres at each airlock and is no longer purchasable in the Pantheon shop. This is just a temporary workaround for now with a more robust ammo management system in the works [*] Enemies in earlier levels now drop more Danake to aid in acquiring Danake in the early-game [*] Reduced the damage of the Eos energy slice projectile [*] Added a more noticeable spawning sound for basic enemies [*] Ping is now rebindable [/list] [h3][b]Fixes:[/b][/h3] [list] [*] Fixed an issue where dagger count boost card would give clients +6 daggers instead of +3 [*] Fixed an issue where you could select a card before all the cards have been revealed [*] Fixed an issue with the lodestone collection objective in the Pyristaktos Ravine with the objective text not updating when all lodestones were picked up [*] Added a failsafe to prevent losing item unlocks in rare occurrences [*] The throwing axe upgrade should now hit enemies much more reliably [*] Fixed an issue with the shop tutorial where loadout buttons were clickable, opening categories other than consumables [/list]