PERISH Update #5

PERISH

PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

[h1]PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep![/h1] PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes. But that's not all we have been working on, Keep your eyes peeled for future updates... [img]{STEAM_CLAN_IMAGE}/38021717/ae46f0cea8bb069adf8798ba7ecf22620f892eaa.png[/img] [h3]Difficulty[/h3] [list] [*] The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels [*] Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed [*] Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi [/list] [h3]UI/General[/h3] [list] [*] When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported [*] Weapon upgrades in the shop now more clearly display their status [*] Kicking but not hitting anything now has a sound effect [/list] [h3]Balance Changes[/h3] [list] [*] The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity [*] The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible [*] The overall damage multiplier (including all stacked boosts) is now capped at 5x [*] Relentless Rage damage increase has lowered from 1.5x to 1.2x damage [*] Explosive Daggers explosion range reduced from 180 to 100 [/list] [h3]Bug Fixes[/h3] [list] [*] Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch [*] Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly [*] Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects [*] Fixed issues with the Spitha hammer active upgrade [*] The Spitha meteor should now activate much more reliably, and hit on-target more as well [*] When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them [*] Fixed a number of issues with the player spectator camera [*] Spectators should no longer get whipped up into deep space when all players die [*] Spectators should now always be able to switch between valid living players [*] The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor [*] The Boreas rifle model is no longer visible during cutscenes [*] Aiakos’ arena should no longer be escapable when flung into the air by him [*] The area around the Lamia stelae no longer gets in the way of melee attacks/kicks [*] Eos’ ranged attack can now damage Python statues [*] Pyr Demons now die rather than disappearing when defeating Kathorao [*] Standing on top of Karkinos as it dies no longer causes camera flickers [*] Fixed a number of “safe spots” where enemies wouldn’t attack players [*] Broken pillars in Tartaros now have proper collision [*] Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death [*] Removed collision from some small shells in the Maelstrom of Charybdis [/list]