PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
[h1]PERISH Update #5 - Casting those bugs adrift with one hefty swordsweep![/h1]
PERISH has received its 5th update! Our focus in this update has been making sure your journey to Elysium is as smooth as possible, with a whole raft of bugfixes.
But that's not all we have been working on, Keep your eyes peeled for future updates...
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[h3]Difficulty[/h3]
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[*] The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
[*] Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
[*] Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi
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[h3]UI/General[/h3]
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[*] When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
[*] Weapon upgrades in the shop now more clearly display their status
[*] Kicking but not hitting anything now has a sound effect
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[h3]Balance Changes[/h3]
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[*] The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
[*] The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
[*] The overall damage multiplier (including all stacked boosts) is now capped at 5x
[*] Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
[*] Explosive Daggers explosion range reduced from 180 to 100
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[h3]Bug Fixes[/h3]
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[*] Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
[*] Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
[*] Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
[*] Fixed issues with the Spitha hammer active upgrade
[*] The Spitha meteor should now activate much more reliably, and hit on-target more as well
[*] When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
[*] Fixed a number of issues with the player spectator camera
[*] Spectators should no longer get whipped up into deep space when all players die
[*] Spectators should now always be able to switch between valid living players
[*] The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
[*] The Boreas rifle model is no longer visible during cutscenes
[*] Aiakos’ arena should no longer be escapable when flung into the air by him
[*] The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
[*] Eos’ ranged attack can now damage Python statues
[*] Pyr Demons now die rather than disappearing when defeating Kathorao
[*] Standing on top of Karkinos as it dies no longer causes camera flickers
[*] Fixed a number of “safe spots” where enemies wouldn’t attack players
[*] Broken pillars in Tartaros now have proper collision
[*] Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
[*] Removed collision from some small shells in the Maelstrom of Charybdis
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