PERISH Update #6 - The Belfry Beckons

PERISH

PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

My fellow denizens of the classical underworld, we humbly advise that you skin yourselves alive in ritual telete with this latest weaponry drip update. Simply head to the Gameplay tab in the Options menu and type in the following codes: [b]EosCaeruleum AklysCaeruleum LabrysCaeruleum EosSideros AklysSideros LabrysSideros[/b] Now, let us delve beyond the palette and into the pale: Aiakos of the Belfry, the final boss in PERISH, has received a thorough telling-off. As part of his punishment, he now receives more damage from players attempting an Orphic run to receive the good ending. This slight hobbling of our greatest foe Aiakos is amongst a plethora of other bug-fixes which we have duly noted below for your perusal and pleasure. [h3]Difficulty[/h3] [list] [*] "Aiakos of the Belfry" boss now takes 100% more damage from "Orphic Daggers" (dagger upgrade received upon equipping "Reforged Ponos") [*] Aiakos no longer pushes players away with every normal footstep [*] Aiakos' health now scales with host difficulty preset selection (in other words, on "Forgiving", Aiakos of the Belfry has much reduced health compared to the other difficulty presets) [/list] [h3]Balance Changes[/h3] [list] [*] "Zophos" revolver recoil during burst fire mode more accurately follows the player’s crosshair [*] "Zophos" revolver recoil has decreased slightly overall [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where the hitbox for the first "Kathorao" boss would remain for a while after her defeat [*] Fixed arrows and daggers hitting colliders that were too large on some rock walls [*] Fixed spectator camera remaining fixed on the player’s death location for hosts [*] Fixed a rare case where enemies could slip on wine for a client but not a host [*] Fixed an issue with the Ponos disappearing when entering Elysium [*] Fixed the “Enemy Threat Increasing” message appearing when reaching Charon’s Crossing [*] Fixed an issue that caused the reforged Ponos active ability to not deal damage to Aiakos [*] Fixed an issue where larger enemies could be prevented from spawning on forgiving difficulty [/list]