PERISH Update #8 - Exodus Hotfixes

PERISH

PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

Thank you to everyone who has been enjoying the fresh journeys in PERISH: EXODUS! For those of you who have just picked up the game in the summer sale, we hope you find your way to Elysium. We’ve fixed some of the most common issues that have arisen from the last major update, listed below for your perusal: [h2]Bug Fixes[/h2] [list] [*] Fixed and added a failsafe to the Notus bossfight if he ever loses navigation [*] Fixed stationary snipers in Aquilo being unstable for clients [*] Fixed performance issues with the foliage fadeout distance in the Zephyrus landscape [*] Zephyrus boss health now scales further down when playing solo [*] Zephyrus now takes slightly less damage from melee weapons [*] Fixed an issue where Minotauroi could knock around Hound Skull Pyr Portals [*] Aquilo boss now moves more quickly and attacks more frequently [*] Fixed Vulturus dialogue lines being inaudible from a distance [*] Added more healing pools to the Aquilo caves [*] Fixed an issue where the pre-cave Aquilo fight progress bar started only two-thirds full [/list]