The Opportunity Update

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

Hey everyone! Here are the notes for our latest patch, the [b]Opportunity Update[/b]: [img]{STEAM_CLAN_IMAGE}/44930641/f779c9e38cf35e83aa48b75b026e484dab591e49.png[/img] [b]CHANGES[/b] [list] [*]Enemy Drops! Regular Enemies now have a chance a variety of mysterious derelicts! (Special Enemies still drop their respective Passive ability as a Passive Pod). Corruption Tumors, Explosive Crates, and a lot more of other goodies (or not, depending on the player's perspective). [*]New Escalation mechanic! As opposed to Extraction, you can now instead choose to Escalate your current Operation - faster resource collection, better rewards, more enemy spawns. ============================================================================ [*]Revamped Spawn-blocking mechanic! [*]Damage "pre-calculation" display. [*]Reworked Passive Pods into the new Drops system (they are now targettable, and more streamlined with the gameplay mechanics in place). [*]Reworked Unit-spawning and Drop/Pods spawning logic! (now dynamically picks available neighbor cells if any). [*]Camera object-locking improvements. [*]New Tutorial missions. [*]Major improvements to the Upgrades Tree! (locked Upgrades are now hoverable). [*]Several balancement changes (and significantly more proportional currency rewards, to every RISK). [*]More Airdrop Rerolls Upgrade Levels! (Along with 1 initial level for free!). [*]Further improvements to Camera movement, and shake. [*]Improvements to Death AoE and Self-Destruct visuals. [*]Major improvements and fixes to Missions logic. [*]Tons of general fixes and other QOL improvements. [/list] [b]Dev Notes:[/b] Been a long time, for this equally as long list of changes. Among the 2 brand new features that are the focus of the [b]Opportunity Update[/b], I have also addressed pretty much every single point of feedback provided by "Matt From The Awesome Duo" on his recent gameplay video about the Endless Tactics :) Along with, of course, a lot of the feedback filled by new users through our feedback form (link down below). The goal of this update was to, along with bringing in variety with Drops and better per-Operation progression with the Escalation mechanic, to revamp the UX and gameplay commands into a much more streamlined experience, so a lot of effort went into getting the current mechanics and interactions to be as intuitive and clear as possible (this is also gonna be addressed with our upcoming Tutorials Update, so stay tuned for that too!). For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]