The Cleansing Update! (0.9.0)

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

As the launch time window approaches, here comes, even though not as big as the previous ones in terms of content, a very necessary [b]Update[/b] nonetheless. In the [b]Cleansing Update[/b], I've decided to address all of the last remaining major hurdles, so that the .1 of development can be entirely focused on polishing, addressing feedback, and filling in the last visual (and sonoral) gaps of [b]Endless Tactics[/b]! Yes, including the long due addition of [b]Operation 3[/b], which is coming soon - along with the full version of the game. [img]{STEAM_CLAN_IMAGE}/44930641/960c3c28703917a8560876b89363143f400ed5a7.png[/img] [b]CHANGES[/b] [list] [*][b]Options Menu[/b] - Tweak and toggle everything you can imagine, from the basics such as Resolution, Window Mode, to even several gameplay elements like the [b]Grid X-Ray[/b], [b]Screen Shake[/b], [b]Confirmation Prompts[/b], and much more! [*][b]Swarm Event[/b] - New unique [b]Event[/b]. For every [b]Corrupted Tile[/b] in the battlefield, there's a small chance of spawning an [b]Enemy Egg[/b]! So now more than ever, be sure to [b]Cleanse[/b] them all before it's too late. [*][b]Reworked Corruption Spread[/b] - As the name says, the spread logic has been vastly improved with the use of an improved flood-filling algorithm and actual pathfinding! Also now making it much fairer on the case you decide to trim out some [b]Nest[/b]-spawned [b]Corruption[/b], as it'll now gradually regenerate rather than all at once like before. [*][b]Screen Transitions[/b]. [*][b]Steam Integration[/b] - Steam Clouds, Demo detection, and more! [*][b]Major Optimizations[/b]. [*][b]Better Corruption Cleansing[/b] - Targeting logic for [b]Corrupted Tiles[/b] is now much more intuitive! To counteract the new changes applied to [b]Corruption[/b], it is now also much easier to get rid of! [*][b]Addressed User-Feedback[/b] - Several major and minor playtester complaints addressed, more to follow! [*][b]Reworked Wave Spawn[/b] - On the topic of User Feedback, here's a major change; now before [b]Nests Surge[/b], the player will be able to preemptively position around their predefined spawn points or even block them from surging! Also including major improvements to [b]Wave[/b] pacing, and thus a huge reduction to [b]Dead Turns[/b]. [*][b]Reworked New Player UX[/b] - Brand new [b]Trial Run[/b] to directly guide new players into unlocking the game's core features as quickly as possible, also based on playtester feedback! [*][b]Better Upgrades Menu[/b] - Rebalanced several [b]Upgrades[/b] and reworked how the toggle system works so that it can create much more interesting choices for the player. [*][b]Reworked Hover Panels[/b]. [*][b]Improved Menus[/b]. [*][b]Special Ability Damage Scaling[/b] - Now they don't get left out for the late game anymore! [*][b]Grid Logic Improvements[/b]. [*][b]Several balance Changes[/b]. [*][b]Terrain Move Costs[/b] - Brand new system for terrain move costs, which is going to be used quite extensively for [b]Operation 3[/b], and already is by the [b]Water Tiles[/b] in the previous one. [/list] For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]