The NEXT Mid-Update! (0.9.65)

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

As we advance through Next Festival, I've been getting a lot of player feedback and suggestions through our [url=https://forms.gle/jUXfogpXtEcTHwhe6]Feedback Forms[/url] - and am already almost done on addressing *all* of them (minus of course, certain unviable resource/budget-wise suggestions)! Besides that, many of the last few major hurdles have just squashed, and as we approach launch even further, the final pieces will be finally put in place as well (eg.: Gamepad Support, the rest of the SFX, reworked VFX/particles, and more). [img]{STEAM_CLAN_IMAGE}/44930641/d448d121a6d7a9cdb0039c82f4379534658ba21b.png[/img] [b]CHANGES[/b] [list] [*]Sound Effects - the first few SFX are finally in! AKA most of the Units', plus a dedicated volume slider for it, and lots of other behind-the-curtains systems to support a much quicker implementation of the next ones. [*]Controls Menu - the finalized Controls menu is here! With an dynamic list of all in-game controls + detailed descriptions for each and all their respective uses. Key-rebinding control was already taken into account when designing this system, so it should, worst case scenario, come right after launch as a patch :) [*]Move-Attack-Previews - this long requested QOL is also finally here! With dynamic damage and knockback pre-calculations, and much more. With greatly improved readability for range displays to go along with it. [*]Reworked UI - Reworked the whole Main Menu, and many other elements of the game's UI, including major usability improvements for the Hover Panel and Upgrades Menu. [*]New Unlock Popups - Given how Endless Tactics' progression is reliant on Mission-based Unlocks, there are now Popups to accurately notify you every time you get access to a new gameplay element or feature! Greatly improving the beginner-UX with satisfying feedback for it. [*]Several Bug-fixes - Tons of major and minor bugs fixed, gameplay-breaking and non-gameplay breaking. [*]Enemy Spawn Preview - Another user-requested one: Hover Nests to see their next Enemy Spawn in queue! [*]Post-Wave refresh - Player Units now refresh their ACTIONS and MOVES right after you clear an Enemy Wave, as suggested by a playtester; giving the player a much fairer change to prepare for their next foes. [*]Dialogue Revisions - Several corrections and improvements to Dialogue, including better clarity, more accurate descriptions, and better word choice! [/list] Always keeping an eye on new feedback, so feel free to send more! The latest form answers have been greatly helping to shape the game into its finalized version, with many much needed touches already in! [url=https://forms.gle/jUXfogpXtEcTHwhe6]Feedback Form[/url]