DEV ROADMAP & PLANS

While I'm working on the very final touches for the upcoming major (technically even bigger than the [b]OPPORTUNITY UPDATE[/b]) update, I decided to share a few details about the current roadmap I have in mind up until the game's full release: [h2]DEVELOPMENT ROADMAP:[/h2] [list] [*]0.7 - [b]THE EXPOSITION UPDATE[/b]: New robust [b]Dialogue[/b] system, [b]Tutorial Dialogue[/b] (introduction and notes about every mechanic/feature), and plenty of lore-friendly and world-building dialogue to make the universe of [b]Endless Tactics[/b] to feel more alive and full of personality. Also including a metric ton of new QOL, with improvements to previous additions in that same regard, and plenty of new non-intrusive indicators to make you feel in full control of the battlefield (the Grid "X-Ray" being the highlight in that area). An insane amount of fixes, optimizations, visual improvements, new Art assets, and new Missions to accompany it all, as always. [*]0.8 - [b]THE UNDERGROUND ARTIFACTS UPDATE[/b] (placeholder name): New [b]Artifacts[/b] mechanic - find new game-changing buried [b]Artifacts [/b]at every few turns. [b]Artifacts[/b] will contain mysterious effect that endlessly stack for the whole [b]Operation[/b]! Choose between hoarding or discarding them, and make the craziest builds you can imagine. [b]Artifacts[/b] are going to be an unlockable and toggleable modifier for ALL [b]Operations[/b]. Also featuring plenty more of QOL, new Dialogue, and Missions to integrate it into the game's progression. [*]0.9 - [b]THE ORBITAL ANOMALIES UPDATE[/b]: Randomized [b]Planetary[/b] modifiers (after unlocking all Operations) - The final spice to shake up the endgame, along with [b]Artifacts[/b]. [b]Planets[/b] will be randomly affected by all types of modifiers, varying after each [b]Operation[/b] you complete - modifiers such as "Bad Weather" (more frequent [b]Weather Events[/b]), "Explosive Enemies", and many many more! Bonus rewards included for those who are willing to face such harsh conditions. [*]1.0 - [b]LAUNCH[/b]: Extensive Q&A'ing, better UI, fixes, QOL, polishing, (likely) support to more languages, and much more! [/list] This should be all. Although, worth noting is that, given the launch goes minimally well, my intention is to keep updating and supporting the game for quite a while, with many plans for post launch content [b]Updates[/b] in mind already - most of which will be relatively easy to incorporate into the current systems, thankfully! Keep an eye out for the upcoming [b]Update[/b], as I should be able to release it very very soon :) - the_procrastinator For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]