DEV ROADMAP & PLANS

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

While I'm working on the very final touches for the upcoming major (technically even bigger than the [b]OPPORTUNITY UPDATE[/b]) update, I decided to share a few details about the current roadmap I have in mind up until the game's full release: [h2]DEVELOPMENT ROADMAP:[/h2] [list] [*]0.7 - [b]THE EXPOSITION UPDATE[/b]: New robust [b]Dialogue[/b] system, [b]Tutorial Dialogue[/b] (introduction and notes about every mechanic/feature), and plenty of lore-friendly and world-building dialogue to make the universe of [b]Endless Tactics[/b] to feel more alive and full of personality. Also including a metric ton of new QOL, with improvements to previous additions in that same regard, and plenty of new non-intrusive indicators to make you feel in full control of the battlefield (the Grid "X-Ray" being the highlight in that area). An insane amount of fixes, optimizations, visual improvements, new Art assets, and new Missions to accompany it all, as always. [*]0.8 - [b]THE UNDERGROUND ARTIFACTS UPDATE[/b] (placeholder name): New [b]Artifacts[/b] mechanic - find new game-changing buried [b]Artifacts [/b]at every few turns. [b]Artifacts[/b] will contain mysterious effect that endlessly stack for the whole [b]Operation[/b]! Choose between hoarding or discarding them, and make the craziest builds you can imagine. [b]Artifacts[/b] are going to be an unlockable and toggleable modifier for ALL [b]Operations[/b]. Also featuring plenty more of QOL, new Dialogue, and Missions to integrate it into the game's progression. [*]0.9 - [b]THE ORBITAL ANOMALIES UPDATE[/b]: Randomized [b]Planetary[/b] modifiers (after unlocking all Operations) - The final spice to shake up the endgame, along with [b]Artifacts[/b]. [b]Planets[/b] will be randomly affected by all types of modifiers, varying after each [b]Operation[/b] you complete - modifiers such as "Bad Weather" (more frequent [b]Weather Events[/b]), "Explosive Enemies", and many many more! Bonus rewards included for those who are willing to face such harsh conditions. [*]1.0 - [b]LAUNCH[/b]: Extensive Q&A'ing, better UI, fixes, QOL, polishing, (likely) support to more languages, and much more! [/list] This should be all. Although, worth noting is that, given the launch goes minimally well, my intention is to keep updating and supporting the game for quite a while, with many plans for post launch content [b]Updates[/b] in mind already - most of which will be relatively easy to incorporate into the current systems, thankfully! Keep an eye out for the upcoming [b]Update[/b], as I should be able to release it very very soon :) - the_procrastinator For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]