PATCHNOTES - 0.7.5

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

[b]CHANGES[/b] [list] [*]HP Bars. [*]Reworked selection logic (better contextual actions + simplified controls)! [*]No more dead turns at the start of each wave. [*]Smarter Hover Panels (terrain and units'). [*]Additional tutorial dialogue. [*]Clearer UI. [*]Deeply reworked UX... less intrusive and more efficient at passing general information to the player. [*]Major bug fixes. [*]New Buildings art. [*]Better Dialogue Portraits. [*]Improved Dialogue Box. [*]Better Weather Events Overlay. [*]Smarter Confirmation Prompts. [*]Smoother transitions for Cursor "toggling". [*]Improved Camera. [/list] [b]Dev Notes:[/b] To follow [b]The Exposition Update[/b]'s major focus on smoothing beginners' UX, this mid-update patch brings major revisions to essentially ALL of the systems in place - old and new - in order to make controls, decision-making, and the gameplay loop in general feel as intuitive as possible to navigate through. After receiving some major feedback from testers, I've decided to wrap this up before moving onto the [b]Artifacts Update[/b], so that players will be able to properly experience all of the content available until then. The UI is still visually very much a WIP, however I believe that its behavior and responsiveness by now should be very close to final, at last. - the_procrastinator For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]