The Exposition Update and Endless Replayability Festival!

Endless Tactics

Endless Tactics is a turn-based roguelite game. Play as the commander of a high-risk planetary mining operation, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest.

Hey everyone! Sorry for the delay - as the Update did drop quite earlier than the patch-notes this time...In addition we're in the [b]Steam Endless Replayability Festival[/b]! So be sure to wishlist the game and share it with your friends. Every little bit helps! [img]{STEAM_CLAN_IMAGE}/44930641/b3d2f17fbca25e1cbaf7b2cc446bb8704929914c.png[/img] Here are the changes for our latest major one, the [b]Exposition Update[/b]: [b]CHANGES[/b] [list] [*][b]Revamped Beginner-UX[/b] - A mix of [b]Mission[/b] & [b]Unlocks[/b] progression with [b]Tutorial Dialogue[/b] to slowly introduce the player to every and each mechanic without overwhelming them nor leaving anything "up to interpretation"! [*][b]Flavor Dialogue[/b] - a much needed window to inject lore and personality into the universe of Endless Tactics, all with a 'friendly' AI companion to walk you through it! [*][b]Grid-View[/b] - a smart overlay that subtly unmasks the terrain for what it is, a board. Much better readability with 0 compromises to the aesthetics. [*][b]Terrain-Display[/b] - An also much needed window into some of the more unconventional gameplay aspects of [b]Endless Tactics[/b], [b]Corrupted Tiles[/b]... Also useful for checking out any potential effects and/or advantages for each Terrain type (more soon to come). ============================================================================ [*]New [b]Unit Art[/b] - as part of a (WIP) reworking going behind the curtains, enjoy the more readable and cleaner Unit designs (Buildings to come next)! [*][b]New Missions[/b]! [*]Greatly reworked and improved UI. [*]Finally a new and much more readable font! [*]Better Attack Indicators, with Knockback display and pre-calculations! [*]Countless fixes and general improvements. [*]Several visual improvements. [*]General optimizations. [*]Improvements and corrections to text. [*]Much, much more! [/list] [b]Dev Notes:[/b] And once again, this ended up being the biggest update so far! More so on the technical side this time, but getting the whole Dialogue system done from scratch will allow me to do plenty more with it in the future, and quite quickly. Overall, this is an Update focused quite heavily in the player's UX, to make it all feel more intuitive and cohesive, while we prepare for the next upcoming major gameplay feature - [b]Artifacts[/b]! So stay tuned for that one as well, as it's going to be the final and biggest one. All in all, likely the most overdue and necessary update to-date, and I'm very glad to finally get it out so I can go back to the "meatier" side of features. For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks! [b][url=https://forms.gle/8LFkDPV3Ki1M7JVY7]Feedback Form[/url][/b]