Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.
Greetings to all the gifted blacksmiths!
We are releasing a new update with a number of important changes and bug fixes for Anvil Saga.
First of all, Arthur can no longer obtain the "Pacifist" trait. This has been requested by the warlike players since the game was first released – if you're one of them, let us know in the comments below.
[img]https://static.wixstatic.com/media/977dbe_2fb0c47fc3fe45a081e9fb27223a94a1~mv2.gif[/img]
The order feed's priority list has been changed. Now there can be only one order with a certain priority, instead of several. For example, only a single order with a priority of "1", "2", "3", etc. We also added the ability to drag and drop order cards.
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Improved the mechanics of equipping workers. Each blacksmith has a pool of three items and will automatically switch between them for the most efficient work completion on a particular machine. The equipment interface has also been redesigned specifically for this mechanic.
[img]{STEAM_CLAN_IMAGE}/40267025/7af97ab1ad23db1c58ec89daed76d3435a238351.png[/img]
The workers' remuneration was overhauled to appear in a separate window, similar to the tax payment system. A worker's mood will decrease if you refuse to pay them.
A worker's speed will be directly influenced by their mood; characters who are not a part of the plot will leave the forge if they are in a terrible mood. You will need to keep an eye on your budget to ensure that the forge doesn't go bankrupt.
There are also small improvements to the visuals and sound design, such as animated birds appearing in the background and sound effects when changing the appearance of a room.
[img]https://static.wixstatic.com/media/977dbe_c72019ed476b461bba0273fa9f9631a6~mv2.gif[/img]
In addition to the major interface changes, we have also added several small improvements:
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[*] The store will alert you if you do not have enough space for food or resources.
[*] The amount of food will appear when you hover your cursor over a cupboard.
[*] Wood has been moved to a separate category in the store.
[*] Items from Antonio's shop have been added to the order feed.
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Fixed bugs:
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[*] Bug with Oscar's tutorial.
[*] Bug with displaying Olivia's order for tools.
[*] Bug with the debuff of bandits.
[*] Bug with gaining experience from sharpening on the sharpening stone.
[*] Bug with bandits taking away Arthur's winnings after the first fair.
[*] Bug with chronologically incorrect arrival of Arthur the impostor in the sandbox.
[*] Bug with Vlad coming to the forge several times a day. Now he can only come to the forge once a day.
[*] Bug where customers who had already placed an order left when the counter closed.
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Other than that:
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[*] Revamped the prestige system. Every 5 points of prestige, the cost of orders is increased by 1% up to a total cost of 150%.
[*] Increased the speed of spawning customers by 30%. Also, if a monk is spawned, with a probability of 70% the game will spawn a witch, and vice versa.
[*] Added the ability for the player to accept story orders that require wood, even if the player does not have a workbench.
[*] Increased the capacity of log racks.
[*] Fixed prices for logs.
[*] Fixed the conditions for building the bottom left room in the mine.
[*] Added new achievements!
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Thank you to everyone for supporting Anvil Saga! Please share your impressions of the game here or in our [url=https://discord.gg/XVMJFp4nsP]Discord[/url]. We read all of the feedback and constantly try to improve the game for you.
Regards,
Anvil Saga Team