The January Content Update

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

[h1]The January Content Update[/h1] We're back from holiday and have some exciting new updates for Krumit's Tale! [img]{STEAM_CLAN_IMAGE}/35301153/cbba002c098b81e9f944513e0d593ca5e345a9c2.png[/img] [h2]Krumit can now speak Chinese![/h2] We partnered with out publisher, Indienova, to add a world class Chinese localization of all Krumit's lines! After listening to Krumit in English for the past couple years, it was a bit surreal (and awesome!) to hear him speak Chinese. You can check out the Chinese VO in-game by language in-game to Simplfied Chinese. [h2]NG+9 Now Available[/h2] Some of the most skilled players have blazed through New Game+8 and have been asking for a new challenge. This update introduces NG+9, which adds an additional modifier. The final NG+ level, NG+10, will be added in a future update. We've also rebalanced the earlier NG+ levels which add curses. Those NG+ levels will add curses to your deck in the 2nd and 3rd dungeon respectively, to make the first dungeon less punishing due to bad RNG. [h2]New Tiles[/h2] We're also adding 4 brand new tiles to the game [img]{STEAM_CLAN_IMAGE}/35301153/180ffbd7ee29c3d63a5805e2442ab62a71ce62fc.png[/img] [b]New Weapon: Snowpiercer[/b] (Greybeard): 1 cost, 2 durability, 3 damage [i]“Piercing when attacking Frozen opponents”[/i] [b]New Trap: Healing Trap[/b] (Varfa, Muldorf) "Pay 2 gold to arm this trap. Trigger: Deal 6 piercing damage split between enemies in the same row, [i]and restore 6 health split between you and your minions"[/i] [b]New Armor: Widow's Grasp[/b] (Bruno, Muldorf): 3 cost, 3 durability, 4 block [i]“When you parry, add a copy of Spider Bite to your inventory”[/i] [b]New Ability: Kick[/b] (Mischief) 1 gold [i]"Deal 8 damage to an enemy and push them. Can't be used in battle. Exhaust"[/i] [h2]Balance Changes & Full Patch Notes[/h2] We've also added some balance changes and reworks for some underused (or hard to use) tiles. Please see all the changes in the full patch notes below. We hope you enjoy the update! [b]NEW[/b] [list] [*] Krumit can now speak in Chinese! (Check it out by setting your language to Chinese in the Settings) [*] NG+9 (You have one less choice when choosing perks and treasure) [*]New Tiles: Snowpiercer, Widow's Grasp, Healing Trap, Kick [/list] [h3]MISCELLANEOUS CHANGES[/h3] [list] [*] Daily Challenge now accepts only the first score (you can play as many times as you like though) [/list] [h3]BALANCE: ENDESS[/h3] [list] [*] Removed items and abilities that increase base attack (only in the Daily Challenge version of Endless). [*] Enemy ratios skewed towards more powerful enemies. [/list] [h3]BALANCE: NG+[/h3] [list] [*] NG+ levels that add curses now do so on the 2nd and 3rd dungeons respectively, instead of in the 1st dungeon [/list] [h3]BALANCE: BRUNO[/h3] [olist] [*] Smashgud reworked: Damage 6->5, Now reads "Your attack stuns" [*] Slam reworked: Deal 10 damage to an enemy, cost 3->2 [*] Sharpen is now Instant [/olist] [h3]BALANCE: ROSE[/h3] [list] [*] Renounce: Now Cycles when acquired [*] Shadow Crown reworked: Cost 3->4, Now reads "Restore 1 durability when a corrupted enemy dies" [*] Bat King's Mantle reworked: Now reads "While you block with this item, you have thorns equal to the number of visible curses" [*] Penance reworked: Now reads "When you acquire this and when you have depleted it, repent", Damage 5->6 [/list] [h3]BALANCE: GREYBEARD[/h3] [list] [*] Dragorn's Paw reworked: Cost 4->3, now reads "Attack increased by the number of burn stacks on your opponent" [*] Shatter: Cost 2->1, Recharge 8 rounds in battle->2, Damage 4->3 [*] Meditate is now Instant, Cost 2->1 [/list] [h3]BALANCE: MISCHIEF[/h3] [list] [*] Hide is now Instant, and Cycles [*] [/list] [h3]BUGS[/h3] [list] [*] #1573: Instant tiles are now acquirable even if your inventory is full [*] #1576: Stoopid no longer 'consumes' Street Rat [*] #1582: Fixed an issue which made it impossible to remove Stoopid in some cases [*] #1595: Queen's Grail no longer spawns in Endless [*] #1600: Blast Wave no longer glitches when used in battle against a bottom row enemy [*] #1612: Seek no longer glitches when duplicated with Poet [*] #XXXX: Counterfeit no longer duplicates 'perk gifts' in Endless [*] #XXXX: Seek no longer targets / glitches when it selects a 'perk gift' in Endless [/list]