Check out Krumit's Tale in the #tinyteams Steam Festival!

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

We're really honored to be part of the #[url=https://bit.ly/TinyTeams20]tinyteams[/url] festival hosted by Yogscast! The Tiny Team festival helps highlight game that are built by small teams - teams with less than 1 to 3 core members. In the case of Krumit's Tale, the game was developed over an 18-24 month period through the efforts of just a few folks putting in extra hours after their day job. There's no physical studio, there aren't any team meetings. A lot of the work is done in before or after work, or late hours after the kids have gone to sleep. The big advantage we have is that by cutting down the process to the absolute minimum (out of necessity!), we're able to focus on just the most critical features and development tasks. We're distributed internationally and so a lot of the work is done independently, with internal discussions handled over Discord. We've actually never met in person! [h2]Core Members[/h2] [img]{STEAM_CLAN_IMAGE}/35301153/05ff2d3640d71ff2cc5dffd1a41eb0bc9ff99abc.png[/img] Eric did the game design and programming, as well as other tasks not handled by the rest of the team (trailer, marketing, posts like these, etc... ) He was once a mobile developer but now manages teams as an engineering manager. Game dev helps keep his engineering skills sharp! You can follow him on Twitter [url=http://www.twitter.com/slothwerks]@Slothwerks[/url] Evgeny Viitman did all the art for Krumit's Tale, as well as our previous game, Meteorfall: Journeys. Evgeny's wacky and distinctive style helps the world of Meteorfall really stand out in the genre. Fun fact - Evgeny came up with the name of the game. Krumit means 'onion' in Macedonian. You can follow him on Twitter [url=http://www.twitter.com/slothwerks]@EvgenyViitman[/url] and check out more of this work on [url=https://www.behance.net/EvgenyViitman]Behance[/url]. Danny Wadeson (aka Madquills) wrote up all the flavor text and lore for the game and helped to define the world and characters you see. Madquills written for a number of other great indie titles including Röki and is currently working on Backbone and Skald. Danny joined the team after slinging some clever flavor text at Eric after the release of Journeys - it was clear he really understood the tone and humor of Meteorfall! You can follow him on Twitter [url=twitter.com/madquills]@Madquills[/url] We did work with some other really talented folks to get the game over the finish line. Adrian voiced Krumit and Craig was responsible for the sound and music. A number of fans helped test the game and translate the game into a variety of languages, supported by Localizor.com. Although the core team is tiny, we're extremely grateful for the contributions from all the folks we collaborated with on Krumit's Tale! [h2]New Demo![/h2] We wanted to do something fun for the festival. We don't have the first content update ready *quite* yet (but we *are* working on it - soon!) so we put together a brand new demo. Many of you have played the game already but for those that don't - or have friends that are on the fence - check it out! We included two characters in the game, Bruno and Greybeard, representing two very different playstyles. The demo lasts up through the first boss dungeon and for brand new players, is probably at least a solid hour of content to play through. A big thank you to Yogscast for highlighting Krumit's Tale as part of the festival. We hope you all enjoy the demo and hearing a little bit more about the team behind Krumit's Tale! Come hang out with us on [url=http://bit.ly/krumit-discord]Discord[/url]!