Rose - New Hero now available on the beta branch!

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

[img]{STEAM_CLAN_IMAGE}/35301153/06e913f42b812180e5e7ce342cc99aed13710f61.jpg[/img] She's finally here! Rose is now available on the beta branch! In case you missed our last post, we discussed Rose's new mechanics here: https://steamcommunity.com/games/1073320/announcements/detail/2190384257594913025 [b]Want to try the beta?[/b] Anyone can opt-in to the beta - simply follow [url=https://steamcommunity.com/app/1073320/discussions/0/1743391215797002872]these instructions[/url] these instructions if you're not already on the beta branch If you're already on the beta branch from from a previous release, you're all set! As usual, we expect Rose will be on the beta branch at least 3-4 weeks before coming to the main branch. If you prefer a more stable experience, you may want to wait for the full release of Rose before trying her out. [h2]First, a small request![/h2] [h3]Please take a moment and leave a review[/h3] For small games, reviews are super critical. Because small games get very few reviews and since most players don't leave reviews, even a few negative reviews can really skew a game's rating. If you enjoy the updates and haven't reviewed Krumit's Tale yet, please take just a minute to leave a review. It helps *so* much and is a huge help to the team. And if you're not completely satisfied - let us know how we can fix it! We've made a ton of improvements since launching in Early Access that came directly from players. [h2]Adding new ways to find help in-game[/h2] One of the things we noticed in some of the recent reviews is that because Krumit's Tale is really different from most other games out there, some players have struggled with the mechanics and found it too difficult. In this update, we're adding a "Get Help!" link on the main menu and in Settings to help players who might be struggling with the game, or have encountered some issue they'd like to leave feedback on. We're listening on all sorts of platforms - Steam, Reddit, Discord, Twitter, email, and QQ - so you can contact us in whichever way is most convenient if you have feedback. We also recently updated the following resources, which are now linked from in-game: [list] [*] [url=https://krumits-tale.com/getting-started/]Krumit's Tale - Beginner's Guide (English Only)[/url] [*] [url=https://krumits-tale.com/wiki?lang=en]Wiki - English[/url] [*] [url=https://krumits-tale.com/wiki?lang=zh-CN]Wiki - Chinese[/url] [*] [url=https://krumits-tale.com/wiki?lang=es]Wiki - Spanish[/url] [/list] [img]https://i.imgur.com/R9y6QmW.png[/img] [i]Need help? We've got you covered![/i] [h2]Now introducing - shop reroll[/h2] Some of the most common feedback we've gotten is that players want more ways to spend their exceed gems and they want a way to reroll the shop. In the Rose Update, we're adding a shop reroll! You can use this as a way to spend some extra gems, and it makes it slightly easier to try 'themed' builds (a fire-only build as Greybeard, for instance). [img]https://i.imgur.com/mWpaUF8.png[/img] It costs 5 gems to use the reroll the first time, then 10, and it finally caps at 15. You can reroll as often as you like at 15 gems. We hope this new feature gives players a fun way to spend their extra gems, and make it feel more rewarding when you're playing well. [h2]Breaking down scoring[/h2] In the last major update, the Mutation Update, we introduced a new Daily Challenge mode with scores, but didn't really talk about how score is calculated. In this update, we've added a score breakdown view that you can see by tapping your score. The breakdown shows you how the score was calculated, and can be tapped at any time by tapping your score in the lower-left of the screen. [img]https://i.imgur.com/L3lSMAA.png[/img] [i]"Oh, so *that's* how it works!"[/i] [h2]And a whole bunch of fixes![/h2] As always, a big thank you to the Krumit's Tale player community, that has collectively logged dozens of bugs, feature suggestions, and really helped us to make the best game possible. [h3]NEW[/h3][list] [*] A new hero, Rose, is now available on the beta branch! [*] You can now re-roll the shop! It costs more gems each time you use it, to a max of 15 gems [*] Tapping your score now shows how the score was calculated [*] New neutral perks: Salamander, Devoted, Reaper [*] Added a few more small in-game tutorials [*] Added the ability to turn off auto-save in Settings (may reduce crashes for some users) [*] Added a 'help' dialog on the main menu[/list] [h3]BALANCE[/h3][list][*] Flex, Lucky Ace are now [Instant] [*] Jumpstart is now [Instant] and costs 4 -> 3 [*] #458 - Crowbar now removes block as well as armor [*] Smashgud: Damage increased 3 -> 6[/list] [h3]BUGS[/h3][list][*] Frozen enemies now show their future attack pattern correctly (instead of showing 0) [*] #433 - The amount of Burn is now shown in the description for Spellbender Bracers [*] #435 - Pick Pocket description now includes 'Only usable outside of battle' [*] #561 - Fixed a few issues with the Evening the Odds mutation and the attack pattern view [*] #609, #636, #683 - Fixed a few issues with tile spawning after the dungeon, including issues with Perfect Storm / Rain effect [*] #613 - The boss intro should no longer get stuck until after the dungeon in some cases [*] #626 - Boast triggers its health increase bonus, even if the deck is empty [*] #627 - Run History no longer cuts off runs on the bottom [*] #638 - Eviscerate now recharges properly [*] #641 - Fixed a death prediction issue related to the Crusader perk [*] #645 - Clarified Thorns description [*] #649 - The attack pattern view no longer disappears after tapping an enemy [*] #653 - Stealthed enemies can no longer be targeted by certain items [*] #654 - Drafted tiles now trigger 'on acquire' effects [*] #666 - Pauper now works properly with Instant tiles [*] #670 - Negative tiles in-hand such as Doom or Stoopid now grant gems [*] #673 - Cull can no longer be used against bosses [*] #679 - The bottom bar should no longer disappear on the Daily Challenge screen in some cases [*] #681 - The first shop in the Sealed mutation now includes cards from your supporting class [*] Bloody Dagger now only restores health after attacking a damaged enemy (matches the description) [*] Equipping Stab no longer makes the attack considered 'piercing' for purposes of death prediction [*] Abilities or effects that reduce item / ability cost (eg: Amanita Essence) should now work as expected in Sector Zero [*] Fixed a few issues with minions, poison, and death prediction [*] If you have both Survivor and Vampire, Survivor will always trigger after battle as expected[/list]