Krumit's Tale is leaving Early Access on July 23!

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

[img]{STEAM_CLAN_IMAGE}/35301153/18179616a0b628f35f8d794044d18d03144d940c.png[/img] [h2]It's been an amazing journey[/h2] We're getting close to finishing up the Early Access phase for Meteorfall: Krumit's Tale! Since launching into Early Access in November 2019, we've expanded the game with three new heroes, more than 150 new cards, a Daily Challenge mode, and tons of other features and polish. [img]{STEAM_CLAN_IMAGE}/35301153/b24ed398a8af2d631b4524e93def82e543161d7b.png[/img] [h2]A big thank you to the Krumit's Tale community![/h2] A lot of those changes were made in large part due to the feedback from dedicated players and fans who took the time to let us know what was working well and what wasn't. One of the hardest things about being an indie developer is working really hard on a project, and having it go unnoticed or unappreciated. I'm happy to say that it definitely wasn't the case with Krumit's Tale! The Krumit's Tale community filed over 700 pieces of feedback on our Discord, along with numerous other posts on Steam, Reddit, and elsewhere. We enjoyed reading both the thoughtful messages about players that enjoyed the game, as well as the feedback from players with a more critical view of the game. The fact that so many people would take the time to let us know what they thought so that we could make the game better is a major part of why Krumit's Tale improved significantly during Early Access. We're just really grateful for all the players who took a gamble on a small & weird indie game in Early Access. It's players and fans like you that helped give us the energy and support we needed to get Krumit's Tale over the finish line. Thank you! [h2]What about Rose?[/h2] Rose is being promoted to the main branch and is now available for all players! That means that all the launch content for the 1.0 release will be available for all players for a few weeks, as we focus on cleaning up a few remaining issues and make sure the game is as polished as possible for the post-Early Access debut. [img]{STEAM_CLAN_IMAGE}/35301153/0412ec0917306e8e55443ce967147b7877fbb1eb.png[/img] [h2]What's after Early Access?[/h2] Once we finish the initial 1.0 release of Krumit's Tale on Steam, we'll have our hands full for a few weeks as we prepare for the iOS / Android launch of the game on those platforms. Once those builds are live and stable, we anticipate that we'll continue periodically adding new free content to Krumit's Tale. We have a lot of ideas here, but expect to see things like new items, abilities, perks and Daily Challenge mode as free content updates after release. Beyond that, there is a sixth character - Varfa - that we're planning to add (most likely as a DLC). Those of you that played our other game on iOS or Android (Meteorfall: Journeys) may recognize Varfa as a ranger / hunter type hero that slays enemies with both ranged weapons and her loyal companion in battle. We're still brainstorming ideas for Varfa and will definitely share more on her unique mechanics once we're further along in development. We'll also be doing some write-ups about our experience developing Krumit's Tale as well - inspiration, iterations we tried, how it did financially, etc... If you're interested in the process and business of gamedev, keep an eye out for those posts!