Krumit's Tale Project Retrospective and Launch Analysis

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

Just wanted to post a quick update! I wrote a [url=https://medium.com/@slothwerks/meteorfall-krumits-tale-the-steam-1-0-launch-2b531e5fa282]project retrospective on Medium[/url] that I posted yesterday. It takes a look back at the development of Krumit's Tale: what worked, what didn't, and how the launch sales have looked so far. A couple interesting facts from the article: [h3]1887[/h3] Hours worked (on programming, game design, marketing, answering emails / forums - does not include art, sound, or writing) [h3]30,000[/h3] Lifetime wishlists [h3]$4,297.31[/h3] Highest amount of proceeds in a single day (July 23) [h3]11,000[/h3] Copies sold [h3]$50,000[/h3] Lifetime proceeds since Early Access (proceeds = revenue - refunds - Steam's share) [h3]US, China, Russia[/h3] Top 3 Countries in terms of units sold If you're curious to hear more about the business side of game dev and what it takes to launch a game, it's worth a quick read! [h2][url=https://medium.com/@slothwerks/meteorfall-krumits-tale-the-steam-1-0-launch-2b531e5fa282]Krumit's Tale - Retrospective @ Medium[/url][/h2]