BETA - Another week, another Rose update

Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

Hi folks! Thanks for all the feedback so far on Rose on the beta branch! We're so happy that you all have been enjoying Rose and we've already gotten a lot of great feedback on her mechanics. Besides fixing bugs, we're also adding a couple of new tiles this week! [img]{STEAM_CLAN_IMAGE}/35301153/d02bf4160e477cd9ae188779adb05765a7f8d8c5.png[/img] We also complete reimplemented the encyclopedia. Most importantly, we added tabs for monsters, items, abilities, and special tiles. There may be some more features we add here later, but we think it's already much better than the current implementation. [img]{STEAM_CLAN_IMAGE}/35301153/8168d0572728388f257528b3bbc501c74c0eaa9e.png[/img] [h2]Full Patch Notes[/h2] [h3]NEW[/h3][list]- Encyclopedia has been update with tabs for different sections - RENOUNCE: Removed Renounce Light / Renounce Darkness from Rose's starting deck. Added Renounce - costs 0, restores 3 health, and always shifts you to whichever form you're not currently in. This should make it generally easier to switch between forms - EXORCISM: "Remove target blessing to destroy all non-boss enemies in the same row and column. #Exhaust" - PENANCE: "After you attack with this weapon, take 2 #piercing damage and [mutate] Chosen" - You can now 'Unlock all heroes and tiles' in the Settings menu - #710 New perk icons for Chosen, Crusader[/list] [h3]BALANCE[/h3][list]- MARTYR'S ESSENCE: Rework. This card now shuffles in 3 copies of Renounce into the deck[/list] [h3]IMPROVEMENTS[/h3][list]- Added visual effects when Rose transforms in battle - Added keyword: mutate (swap your starting perk for another) - #716 Salamander is grayed out after being triggered[/list] [h3]BALANCE[/h3][list]- CHILL: Reverted changes. Now only triggers when attacked by an enemy with an actual attack (not poison) - #691 Ascendance cost reduced 9->6. Cost now reduced by 1 per Blessing[/list] [h3]BUGS[/h3][list]- #692 Queen's Chalice will no longer display a negative cost - #693 Leftover gold is now tallied correctly for score - #695 Blessing of Magic is no longer removed when removing a curse from the board - #698 Blessing of Might no longer affects minions - #702 Fixed various issues where blessings would incorrectly trigger in certain board states - #704 Opulent Hand now triggers +coin when one-shooting an enemy as Queen - #705 Fixed an issue related to Lifesteal / Death Prediction - #709 Curse of Weakness can no longer be removed by spending health - #715 Spirit Stone no longer has infinite durability - #719 Holy Grenade can be used against Town Guards, as expected (no longer classified as a weapon) - #725 Fixed a softlock when the game was set to Chinese and Holy Hand Grenade appeared - #728 Darkest Cuirass will properly apply corruption to hidden enemies - #729 Blessing of Health now triggers properly when an adjacent enemy is defeated out of combat - #732 Dying with both Hana's Death Mask and Salamander no longer triggers *both* effects - #733 Soft locks should no longer occur where the enemy has more than 4 debuffs applied - Fixed various issues related to the Ghostly perk - Fixed an issue where the game would occasionally get stuck on the post dungeon reward selection screen[/list]