Engaging space combat simulator, using a realistic flight system with Newtonian physics, sophisticated and diverse gameplay featuring detailed ship systems, including ship weaponry and module customization.
[b]Patch Notes 0.14.0[/b]
[i]Overview[/i]
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[*]New Interceptor Corvette (Avdiivka)
[*]New passive modules to enhance your ship
[*]Bugs fixes, improvements and balance changes
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[i]Known Issues[/i]
[list]
[*]Autospeed match 'close' setting does not work as expected
[*]Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
[*]Jump-out animations are not scaled correctly for ships bigger than a gunship
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[i]Added[/i]
[list]
[*]Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
[*]Armour plating module small and medium modules
[*]Explosive Armour Protection small and medium modules
[*]Kinetic Armour Protection small and medium modules
[*]Additional icons for module items
[*]New module inventory items are unlocked progressing through chapter 2 missions
[*]Player fleet size increased to 3 after completing Chapter 2 Mission 3
[*]Progress rewards will be retroactively unlocked based on players current progress
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[i]Changed[/i]
[list]
[*]Balancing Ships to allow the player to approach at target strategically affecting ship Mass, Armour/Hull HP, max speed and acceleration/deceleration for velocity and rotation
[*]Percentages are now used for all module stats displays
[*]Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
[*]Adjusted prestige price, fitting, applied stats and their values for module items
[*]Module slots now have slot sizes which will only fit the same size module item
[*]Starting a tutorial now goes straight into the mission, bypassing the ship selection screen
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[i]Fixed[/i]
[list]
[*]The mouse cursor was never visible on the 1st time welcome screen
[*]Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
[*]Null reference errors on ship loadouts with multiple launcher groups
[*]Weapon models not being updated in fitting screen preview when added and/or removed
[*]Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly
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