A-Spec First Assault July Progress Update

A-Spec First Assault

Engaging space combat simulator, using a realistic flight system with Newtonian physics, sophisticated and diverse gameplay featuring detailed ship systems, including ship weaponry and module customization.

Hey pilots, A quick progress update. Chapter 3 is essentially complete and playable. This chapter has taken much longer than any other chapter, and the results may not be immediately obvious once released but tries something I have not done before, leading to longer development time. There's been a fair amount of backend changes affecting mission scripting and skyboxes (the pretty stars), and many minor changes , all of which needs to be fully tested. Essentially I need to go through all the missions, campaign and side missions, as part of a campaign playthrough and catch less obvious issues not identified from individual mission testing. There are no major hurdles to over come for this update, it's just a whole lot of testing and re-testing required across the entire campaign, skirmish and tutorials to ensure all is still working and no gameplay blockers preventing players progressing through the campaign. I'll be using the full month of August for playtesting, bug fixing. What time I have left will be put into making manageable improvements. All going well, I'll be in a good position for providing a release date for this update. Fly safe!