Engaging space combat simulator, using a realistic flight system with Newtonian physics, sophisticated and diverse gameplay featuring detailed ship systems, including ship weaponry and module customization.
[b]Patch Notes 0.12.1[/b]
[i]Overview[/i]
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[*]Improved explosion visual effects
[*]Transmission ticker added to flight HUD
[*]Resolution ratio UI fix
[*]Lots of bug fixes and improvements to prologue missions
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[i]Known Issues[/i]
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[*]Autospeed match 'close' setting does not work as expected
[*]Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
[*]Jump-out animations are not scaled correctly for ships bigger than a gunship
[*]Guard My Target command is not implemented
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[i]Fixed[/i]
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[*]UI cut off when using 1920x1200 resolution and other edge case resolutions
[*]HUD Afterburn and Speed Indicator panels fail to maintain scaled positions across various screen resolutions
[*]Advanced Navigation tutorial has reference to completing intermediate training
[*]Explosions now look better than before
[*]Distinct debris flickering when the player rotates the view
[*]Prologue Mission 7: The briefing title states "Prologue 1" and should be "Prologue 7"
[*]Various scripting improvements and fixes across all Prologue Missions
[*]Pause menu background is not flush with the border
[*]Spelling error in the tutorial weapons_01_primary transmission dialogue
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[i]Added[/i]
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[*]HUD Monitoring panel for tracking the status of important structures during campaign missions
[*]Added External Orbit Camera during flight
[*]Ticker text for displaying player-received transmissions in the top left of the HUD during flight
[*]Prologue Mission 4: Added transports to the monitoring panel
[*]Prologue Mission 4: Transports have now been given names better than Transport X
[*]Prologue Mission 7: Added transports to the monitoring panel
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[i]Changed[/i]
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[*]Increased max range of distance indicators for missile alert to 8000
[*]Wingman monitoring panel adjusted in size and now scales horizontally
[*]Adjusted flight HUD element positions to make best use of screen space across a range of display resolutions
[*]HUD Waypoint marker now has a border to make it stand out better on bright backgrounds
[*]Prologue Mission 3: Beautiful Mind is now the first object to be targeted
[*]First Person Camera positions for cockpit views moved nearer the model bounds and more central to that location (you'll see less of your ship)
[*]Removed the non-functional News button from the Campaign menu
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