A-Spec First Assault Patch Notes for 0.12.1 (November 2023)

A-Spec First Assault

Engaging space combat simulator, using a realistic flight system with Newtonian physics, sophisticated and diverse gameplay featuring detailed ship systems, including ship weaponry and module customization.

[b]Patch Notes 0.12.1[/b] [i]Overview[/i] [list] [*]Improved explosion visual effects [*]Transmission ticker added to flight HUD [*]Resolution ratio UI fix [*]Lots of bug fixes and improvements to prologue missions [/list] [i]Known Issues[/i] [list] [*]Autospeed match 'close' setting does not work as expected [*]Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting [*]Jump-out animations are not scaled correctly for ships bigger than a gunship [*]Guard My Target command is not implemented [/list] [i]Fixed[/i] [list] [*]UI cut off when using 1920x1200 resolution and other edge case resolutions [*]HUD Afterburn and Speed Indicator panels fail to maintain scaled positions across various screen resolutions [*]Advanced Navigation tutorial has reference to completing intermediate training [*]Explosions now look better than before [*]Distinct debris flickering when the player rotates the view [*]Prologue Mission 7: The briefing title states "Prologue 1" and should be "Prologue 7" [*]Various scripting improvements and fixes across all Prologue Missions [*]Pause menu background is not flush with the border [*]Spelling error in the tutorial weapons_01_primary transmission dialogue [/list] [i]Added[/i] [list] [*]HUD Monitoring panel for tracking the status of important structures during campaign missions [*]Added External Orbit Camera during flight [*]Ticker text for displaying player-received transmissions in the top left of the HUD during flight [*]Prologue Mission 4: Added transports to the monitoring panel [*]Prologue Mission 4: Transports have now been given names better than Transport X [*]Prologue Mission 7: Added transports to the monitoring panel [/list] [i]Changed[/i] [list] [*]Increased max range of distance indicators for missile alert to 8000 [*]Wingman monitoring panel adjusted in size and now scales horizontally [*]Adjusted flight HUD element positions to make best use of screen space across a range of display resolutions [*]HUD Waypoint marker now has a border to make it stand out better on bright backgrounds [*]Prologue Mission 3: Beautiful Mind is now the first object to be targeted [*]First Person Camera positions for cockpit views moved nearer the model bounds and more central to that location (you'll see less of your ship) [*]Removed the non-functional News button from the Campaign menu [/list]