The Future of Aquamarine is Just Around the Corner...

Hello, Seekers! It's been a long and eventful summer for everyone at [url=https://twitter.com/moebial]Moebial Studios[/url], as we've been balancing big life changes with our non-stop work on updating [b][i]Aquamarine[/i][/b] and getting it ready for consoles. So much has happened over here, I figured it was time to finally let everyone know what we've got cooking! After my partner and I settled into our new life with our adorable baby boy (he's 6 months old now!), I got straight to work on a brand-new, "enhanced" version of [b][i]Aquamarine[/i][/b]. This comprehensive revamp will be the version we release on consoles, and will also be immediately available as a free update on PC. I've been looking at this as [b][i]Aquamarine[/i] v2.0[/b], because it greatly expands the game's features and addresses a huge amount of the player feedback we've received since launch. Here's a quick rundown of what's been changed and added... [list] [*] Overall difficulty has been refined and balanced for multiple game modes, including [b]NORMAL[/b], [b]RELAXED[/b], [b]EXPLORE[/b], and [b]EXPERT[/b] [*] New game mode [b]EXPLORE[/b] introduces the option to safely experience [i][b]Aquamarine[/b][/i]'s world & story without consequences [*] New game mode [b]EXPERT[/b] introduces a "hardcore" difficulty option for those looking for a serious test of their survival skills and knowledge of the planet's ecosystem [*] A brand-new save system has been added, giving players three individual save slots to load and reset as they wish [*] Multiple new features have been added to the underwater survival pod, including an optional tool-tip system that explains the functions of each of control when you hover over it [*] The system behind all story events, visions, and dreams has been recalibrated for continuity, clarity, and consistency [*] New environment art and creature animations have been added to each exploration area [*] New rare gem power-ups can now be found hidden through each exploration area [*] Day/night cycle system has been reworked mechanically and visually [*] Multiple creature AI have been updated across all game modes [*] New functionality has been added to the island camp and garden, including the ability to use your tools by selecting them directly on screen [*] New functionality has been added to the controls, including the ability to cancel out of any action with a single button press [*] Game options now include windowed/fullscreen view toggle, three bespoke resolutions, HUD size options, and more [*] Game is fully localized for all platforms in [b]English[/b], [b]French[/b], [b]Spanish[/b], [b]Chinese (Simplified)[/b], and [b]Thai[/b] [*] A new pod color scheme and [b]EXPERT[/b] mode are unlocked after finishing the game [/list] And that's not to mention the countless bug fixes and bits of visual/mechanical polish that's been done along the way. Suffice it to say that this next update for [i][b]Aquamarine[/b][/i] changes the game in a major way, and I am thrilled to be able to share it with you. In the meantime, keep your eyes peeled for more announcements and release dates... ๐ŸŒŠ๐Ÿ‘๐ŸŒ [b]- Team Moebial[/b]