Aquamarine Day Two Update!

[h2][strike]EDIT: There was an error while uploading this build and we've had to roll it back to v1.0.1 for the time being. The next update will be re-published on Sunday, January 23. Thanks for your patience.[/strike][/h2] Happy day after release day! Just want to quickly say how much we appreciate the feedback we've been getting from our players, both on Discord and in the comments. Even the negative reviews! We are here to listen and regularly address your concerns. We appreciate everyone who is continuing to follow our progress, and especially those who are sending their constructive feedback. Now, let's talk bug fixes! Here's what's in this latest build: [list] [*] Fixed a bug allowing players to use the long-range engine while on the water's surface [*] Fixed a bug that stopped the pod from breaking the gem during the tutorial [*] Fixed a bug that caused a crash when using the Bash upgrade on certain creatures [*] Fixed a bug that allowed items on the map to be moved underneath creatures [*] Fixed a bug that stopped the pod from using the Bash upgrade on certain creature corpses [*] Fixed a bug that allowed the pod to use the Block upgrade in wrong location [*] Fixed a bug that caused a softlock during creature's movement [*] Fixed a bug allowing you to confirm fast travel even when unavailable [*] Fixed a bug breaking some upgrade animations [*] Fixed a number of visual bugs & inconsistencies [/list] Chances are that list doesn't even cover all of the changes that were made, but it's most of them! And of course there are more updates to come next week. We hope you'll keep checking back and sharing your feedback with us. We are listening and working hard to make Aquamarine the best experience it can be. ๐ŸŒŠ๐Ÿ‘๐ŸŒ - Team Moebial