[h3]EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly.[/h3]
As we near the two-week anniversary of [b][i]Aquamarine[/i][/b]'s release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below:
[u][b]v1.0.6 Patch Notes[/b][/u]
[list]
[*] Fixed a bug causing an upgrade item to spawn in the wrong place
[*] Fixed a bug causing some tiles in the final area to become unusable
[*] Fixed a bug causing softlocks in the final area when certain environment effects appeared
[*] Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range
[*] Fixed a bug causing an environmental puzzle to not spawn properly
[*] Fixed a bug causing some environmental puzzles to not open properly
[*] Fixed a bug causing certain upgrade items to be uncollectable
[*] Fixed a bug causing multiple upgrades to be activated simultaneously
[*] Fixed a bug causing some corpses to not update properly
[*] Fixed a bug causing some corpses not to spawn
[*] Fixed a bug causing softlocks when the pod gained or lost a move
[*] Fixed a number of visual inconsistencies & small code errors
[*] Added a spot on the ground beneath light shafts to make them easier to see
[*] Added more resource spawns to the final area when first entering
[*] Changed the pod upgrades to now gain a charge when collecting any gem
[*] Changed the gardening mechanics to now allow plants to grow faster
[*] Updated the end credits to scroll more quickly & be skippable
[/list]
That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck!
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[b]- Team Moebial[/b]