Aquamarine v1.0.6 Patch Notes

[h3]EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly.[/h3] As we near the two-week anniversary of [b][i]Aquamarine[/i][/b]'s release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below: [u][b]v1.0.6 Patch Notes[/b][/u] [list] [*] Fixed a bug causing an upgrade item to spawn in the wrong place [*] Fixed a bug causing some tiles in the final area to become unusable [*] Fixed a bug causing softlocks in the final area when certain environment effects appeared [*] Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range [*] Fixed a bug causing an environmental puzzle to not spawn properly [*] Fixed a bug causing some environmental puzzles to not open properly [*] Fixed a bug causing certain upgrade items to be uncollectable [*] Fixed a bug causing multiple upgrades to be activated simultaneously [*] Fixed a bug causing some corpses to not update properly [*] Fixed a bug causing some corpses not to spawn [*] Fixed a bug causing softlocks when the pod gained or lost a move [*] Fixed a number of visual inconsistencies & small code errors [*] Added a spot on the ground beneath light shafts to make them easier to see [*] Added more resource spawns to the final area when first entering [*] Changed the pod upgrades to now gain a charge when collecting any gem [*] Changed the gardening mechanics to now allow plants to grow faster [*] Updated the end credits to scroll more quickly & be skippable [/list] That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck! ๐ŸŒŠ๐Ÿ‘๐ŸŒ [b]- Team Moebial[/b]