Another day, another update for [b][i]Aquamarine[/i][/b]!
This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version.
[b][u]v1.0.4 Patch Notes[/u][/b]
[list]
[*] Fixed a bug causing softlocks after quitting in the middle of the tutorial
[*] Fixed a bug effecting audio capabilities on Linux
[*] Fixed a bug causing the inventory to overload and become unusable
[*] Fixed a bug causing the garden flower to sometimes disappear
[*] Fixed a bug causing incorrect sprites to appear on some corpses
[*] Added an option to change resolution/window size
[*] Altered gem mechanics according to difficulty, each gem now provides more energy on lower difficulties
[*] Added the ability to check pod's fuel & hull amounts by clicking it on the island
[*] Items are no longer permanently removed when washed away by the current
[*] Updated a handful of visual elements
[/list]
Short and sweet! We've been getting some fantastic feedback from our players on [url=https://discord.gg/H4F3wws]Discord[/url], and have already began incorporating their feedback into the game. Come drop us a line and let us know what you think the game needs to improve the experience. We can't wait to hear from you!
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[b]- Team Moebial[/b]