Aquamarine v1.0.3 Now Live!

After another few days of feedback and bug report collecting, we've just published [b][i]Aquamarine[/i][/b]'s most substantial update yet with v1.0.3. This latest version includes a number of major bug fixes, changes to some core mechanics, balance tweaks for resources and difficulty, and more. Check out the full list below. [u][b]v1.0.3 Patch Notes[/b][/u] [list] [*] Fixed issues with incorrect text spacing during the tutorial and other pod dialog [*] Fixed issues with the wrong text displaying in tutorial messages [*] Fixed issues with buttons being usable at wrong times during the tutorial [*] Changed long-range engine mechanics: Function can now be used anywhere on the map at any time [*] Added a prompt during the tutorial to learn how to repair your pod, also modified repair costs according to difficulty [*] Boosted starting energy values for pod's fuel and hull, which vary depending on difficulty [*] Pod now automatically recharges hull with gem reserves after reaching zero during player turn [*] Recharging your pod after it breaks now also gives you three upgrade charges [*] Fixed issues with selecting map locations and confirming travel in the fast travel menu [*] Added a hint dialog for a puzzle in the second area [*] Fixed an issue with shifting depth in certain sections of the second area [*] Fixed a bug causing softlocks while camping [*] Fixed issues with certain upgrade animations [*] Fixed a bug causing crashes due to game assets missing on some computers [*] Intro screen and cutscene now replay when restarting [*] Various visual updates & polish [/list] Those are our major fixes for this update. If you find anything else, let us know in the [b][i]Aquamarine[/i][/b] [url=https://discord.gg/H4F3wws]Discord[/url]! We're also chatting over hints and tips for anyone who is stumped on a puzzle, or just looking for pointers on how to navigate this alien ocean. Til next update! ๐ŸŒŠ๐Ÿ‘๐ŸŒ [b]- Team Moebial[/b]