After another few days of feedback and bug report collecting, we've just published [b][i]Aquamarine[/i][/b]'s most substantial update yet with v1.0.3. This latest version includes a number of major bug fixes, changes to some core mechanics, balance tweaks for resources and difficulty, and more. Check out the full list below.
[u][b]v1.0.3 Patch Notes[/b][/u]
[list]
[*] Fixed issues with incorrect text spacing during the tutorial and other pod dialog
[*] Fixed issues with the wrong text displaying in tutorial messages
[*] Fixed issues with buttons being usable at wrong times during the tutorial
[*] Changed long-range engine mechanics: Function can now be used anywhere on the map at any time
[*] Added a prompt during the tutorial to learn how to repair your pod, also modified repair costs according to difficulty
[*] Boosted starting energy values for pod's fuel and hull, which vary depending on difficulty
[*] Pod now automatically recharges hull with gem reserves after reaching zero during player turn
[*] Recharging your pod after it breaks now also gives you three upgrade charges
[*] Fixed issues with selecting map locations and confirming travel in the fast travel menu
[*] Added a hint dialog for a puzzle in the second area
[*] Fixed an issue with shifting depth in certain sections of the second area
[*] Fixed a bug causing softlocks while camping
[*] Fixed issues with certain upgrade animations
[*] Fixed a bug causing crashes due to game assets missing on some computers
[*] Intro screen and cutscene now replay when restarting
[*] Various visual updates & polish
[/list]
Those are our major fixes for this update. If you find anything else, let us know in the [b][i]Aquamarine[/i][/b] [url=https://discord.gg/H4F3wws]Discord[/url]! We're also chatting over hints and tips for anyone who is stumped on a puzzle, or just looking for pointers on how to navigate this alien ocean.
Til next update!
๐๐๐
[b]- Team Moebial[/b]