Aquamarine v1.0.7 Patch Notes

[h3]EDIT: A new quick fix has been uploaded to address two issues. One for a bug causing the keyboard arrows to not pull up the HUD, and one for a bug causing a freeze when quitting then reloading a level from the start screen.[/h3] Been a little while since our last update, as we've been hard at work getting [i]Aquamarine[/i] ported to console. But during that part of development we've also made a number of updates to the game overall, including optimizations, fixes, new options, and more. Coolest of all, we've finally got a nice batch of achievements ready for everyone to hunt down. Check out the details of this latest patch below. [u][b]v1.0.7 Patch Notes[/b][/u] [list] [*] Added 20 Steam achievements, including 8 hidden ones [*] Added an option for pod HUD size [*] Added functionality for checking the health/status of plants in the garden [*] Added functionality for pushing blocks created by the pod [*] Added a visual hint for a puzzle in the Drowned Harbor [*] Added a prompt for minimizing speech bubbles during the tutorial [*] Fixed a bug causing freezes when loading dense map areas [*] Fixed a bug causing softlocks when opening & closing the pod menus too quickly [*] Fixed a bug interfering with selecting items in the pod inventory [*] Fixed a bug causing the pod to not regenerate on the island during the tutorial [*] Fixed a bug causing some scenery sprites not to spawn on the map [*] Made a handful of visual tweaks & fixes [*] Made a handful of loading and exploration optimizations [/list] Those are the major bits in this update, and we already have a few planned for the next one. Gamepad support should be coming soon, at least a stripped-down version of it. Keep your eyes on this space! ๐ŸŒŠ๐Ÿ‘๐ŸŒ [b]- Team Moebial[/b]