The Big Bug Hunt: PART 2: Early Access Update 19

Monsters Loot Swag

BLAST MONSTERS -> WIN LOOT -> GET SWAG. Top-down, twin-stick, power-up collectathon shooter.

Introducing EARLY ACCESS UPDATE 19! The concerted effort to squish annoying bugs into liquidated goo continues! Highlights of this update, fixed a whole host of gamepad controller issues, concerning, amongst other things Playstation controller glyphs not correctly displaying, added Steam Deck glyphs, hardcoding a dead-zone for Playstation controllers, and got the HOME/GUIDE button to respond correctly. Note on first run of v.1.7.7.4 any previously customized keymaps will be reset to default. Future customized keymaps will be saved as standard. [olist] [*] Update to v.1.7.7.4 [*] Change: In game Options are now activated on gamepad by START button or equivalent right sided OPTIONS button depending on controller brand. [*] Fix: HOME/GUIDE button on gamepad controller now activates the Steam Overlay. [*] Fix: Playstation 4 controller inputs now correctly display. [*] Fix: For menu navigation, have added minimum input for non-dead zoned input devices (PlayStation controllers) so they can no longer spam input changes when in keyboard and mouse control mode. [*] Change: Dead zone minimum range is now -0.1 to 0.1 for all controller types, previous Xbox default range -0.08 to 0.08. [*] Change: Changed some of the Playstation Controller icons/glyphs. [*] Fix: Left and Right gamepad Stick glyphs were displaying the wrong way around. [*] New: Added Steam Deck icons/glyphs. [*] New: Cursor keys Up/Down and Return/Enter keys can now be used to navigate menu lists (and only menu lists, any other button on the UI must be accessed with the mouse if not using a gamepad controller). [*] New: Added a button on the Main Menu screen for reporting bugs directly to the forums (mouse accessable only). [*] Change: Reduced scripted checks for insert coins when paying for loot by 75%. [*] Change: Tripled amount of coins spent when paying for loot. [*] Change: Reduced console spam for player damage. [*] Fix: Check for unlocked cosplay on game startup with initial Achievement check. [*] Fix: Achievement MEAT SHIELD had wrong id. [*] Fix: Achievement MEAT SHIELD did not send percentage complete updates to the player. [*] Fix: Achievement MINE SWEEPER now displays percentage of discovered Traps towards fulfilling the Achievement. [*] Fix: Achievement MARATHON check when all players are dead was misidentifying the client on reset. [*] Fix: Monsters were not getting their appropriate damage bonus increases if more monsters should spawn but the current maximum number of monsters had aleady arrived. [*] Fix: Loot cost of resusitating a dead player was wrong. [*] Fix: Monsters did not successfully check to see if they were swarming a single player in online multiplayer co-op, to see if they should target another player. [*] Fix: Game Control Object was being referenced with multiple local aliases when a client connected to the server. [*] Fix: Players and Monsters were not receiving the correct buff when escaping a slowing movement trigger. [*] Fix: Monsters were being given the incorrect vector to flee from Terror Tower special item. [*] Fix: Unneccessary checks when deciding whether a player or Monster had entered the exit trigger. [*] Fix: Monster large area attack was recording the wrong hit vector. [*] Fix: Monster medium area attack was recording the wrong hit vector. [*] Fix: Bikaver player character melee attack was using the wrong impulse vector for knockback. [*] Fix: Bikaver player character special attack was not spawning the required particle effect. [*] Fix: Bikaver player character special attack was using the wrong impulse vector for knockback. [*] Fix: Water Hazard player character melee attack was using the wrong impulse vector for knockback. [*] Fix: Monster laser beams striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place. [*] Fix: Monster medium energy beams striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place. [*] Fix: Monster miniguns were not reporting their hits on players in the correct place. [*] Fix: Monster miniguns striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place. [*] Fix: Level 4 Monster Boss Elafi The Runner special attack was using the wrong impulse vector for knockback against the player. [*] Fix: Monster lightning attacks were not reporting their hits on players in the correct place. [*] Fix: Monster multiguns were not reporting their hits on players in the correct place. [*] Fix: Monster Super Orbiting Laser attacks was using the wrong impulse vector for knockback against the player. [*] Change: Tweaked the Swag Radar bitmap to give the distance holder more height. [*] Change: Made the Swag Radar Distance text font larger. [*] Change: Updated IDE to latest version of Visual Studio 2022. [*] Change: Updated to a new version of SDL2. [/olist] And that is EARLY ACCESS UPDATE 19. More to come in the future! ːhappychappyː