Early Access Update 28

Monsters Loot Swag

BLAST MONSTERS -> WIN LOOT -> GET SWAG. Top-down, twin-stick, power-up collectathon shooter.

Welcome to Early Access Update 28! ːhappychappyː The old Beta build is now considered stable enough to be promoted to the Default Release Build. The new Beta build has a new audio library, which has resulted in a change to ALL THE THINGS - the things in this case being the audio files which have been reformatted from floating 32-bit OGG to 16-bit WAV, so the game engine doesn't have to do the conversion itself. Batching conversion was infinitley preferable to manually changing volume levels on all normalized audio. This has led to a rather larger update than usual which should weigh in at around 330mb. [olist] [*] Update 28: minor update to v.1.8.5.3 [*] Change: Default Build engine ported to version 1226. [*] Change: Beta Build engine ported to latest version of devhead 1281. [*] Fix: If the startup character is locked, the first choice of character now defaults to the first unlocked character. [*] Fix: If the previous session's character was an unlocked character but that character is not currently available due to the steam achievement check failing, eg: offline play, a deathloop lockup/crash could occur. [*] Change: Altered level 3 loading "flavour" text to make a catgirl joke. [*] Fix: Level 4 preload was not working fully effectively due to wrong object transform. [*] Fix: Wrong HDR settings for level 4. [*] Fix: 2D audio initiated via server was failing. [*] Change: Beta audio files have been converted to 16-bit WAV due to changes to normalization of 32-bit float audio files in newest audio library. [*] New: Included openAL32d library. [/olist]