When I post a big update it immediately seems Valve brings out a new Steamworks SDK - and here it is! Steamworks has been updated to v.1.9, and I took the time to roll in a few bug fixes whilst I was at it.
Monsters Loot Swag has been updated to v.1.8.0.3 .
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[*] Update 26: update v.1.8.0.3
[*] Change: Updated Steamworks SDK to latest version 1.9.
[*] Fix: Machine Gun Special Attack FX was not playing due to wrongly name event.
[*] Fix: Time Stop Special Defend FX was not playing due to wrongly name event.
[*] Fix: Level 7 enemies Spectral Knights now vary skin colour and death emitters.
[*] Fix: Brought back Monster Boss fx alert when about to charge.
[*] Fix: Beta has sfxPlayLists fixed, so explosions and fx have been reduced as they can play audio randomly.
[*] Change: Level 1 Boss "Big Lad" steps now louder.
[*] Change: Herne Deer Monster Distortion is no amalgamated into Herne Deer Monster Invisible.
[*] Change: Smoothed out the cash bar increments when buying swag.
[*] Fix: Most Damage Stat initial check had wrong name.
[*] Fix: Previous Best Attack Stat could have been massively inflated by passing an id number rather than actual damage, if so it will be reset to 0.
[*] Fix: Worst Wound Stat was referencing the wrong variable, but this does not need to be reset for an achievement.
[*] Fix: Lighting Priority value seemed reverse of what code comments declared, level light priority vales have been inverted.
[*] Fix: Dynamic Object based audio had no been updated to asset system and thus was not playing, eg: comedy banana sound.
[*] Fix: Achievement 24 TOURISM GUIDE was firing instead of Achievement 49 MEAT SHIELD. This is now fixed and Achievement 24 will be checked to see if it needs to be revoked. This will only happen once and be stored to cloud.
[*] Fix: PermaDeath was not firing due to changes in build type. You saved level progress is once again in danger!
[*] Change: Swag Module save information has been moved out of core and into the Swag Module directory system.
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The Beta now has engine versioning too, this is displayed on the Main Menu screen, and has been updated to devhead merge #1226.