Early Access Update 13: Zounds!

Monsters Loot Swag

BLAST MONSTERS -> WIN LOOT -> GET SWAG. Top-down, twin-stick, power-up collectathon shooter.

[img]{STEAM_CLAN_IMAGE}/41781053/639671014e74346715f0ab410202c66518c4320e.png[/img] Welcome to the 13th Early Access update of Monsters Loot Swag! There are a whole range of tweaks and bugfixes in this update, most of them dealing with how audio works, after the big openAL change in the last update - which can be seen [url=https://steamcommunity.com/games/1789310/announcements/detail/3680043140517227510]here[/url]! Whilst fixing some artifact issues on the portraits of the Level 7 Boss, Zorra, also made a small change and gave her a smile. You never saw Zorro sulk, so why should she? [img]{STEAM_CLAN_IMAGE}/41781053/93239d4a2a8bc6d059b0423d2686a27c21719fc3.gif[/img] Before ... and after! On to the changelog! [olist] [*] Updated to version 1.7.6.2. [*] Fix: Swag parcel audio track and audio emitter were using the same local variable on creation. [*] Fix: Single Audio Description of reference distance was higher than maximum distance. [*] Change: All Audio Reference Distance are now half of maximum distance to give better transitions when moving quickly left to right. [*] Change: Swag parcel audio emitters no longer delete after use, as I was still concerned that the Out Of Range Array warning might once again rear it's ugly head. [*] Fix: Removed artifacts on level 7 loading screens. [*] Change: Portraits of Zorra the Level 7 Boss now feature her with a smile. [*] Fix: Removed debug console spam for buying swag. [/olist] That's it for March 2023, which has predominantly been a month of audio fixes.