Early Access Update 30

Monsters Loot Swag

BLAST MONSTERS -> WIN LOOT -> GET SWAG. Top-down, twin-stick, power-up collectathon shooter.

It's not just the Windows kernal that got updated and caused worldwide chaos - apparently Proton was also affected by changes to Windows, and has thus required a fix to the DirectX shader compiler. So once again, the game should be running on SteamDeck, Proton and Wine in general. A shame M$ don't actually mention anything when they update D3DCompiler47,dll ... ːnotsohappychappyː In other news, the Beta has had another overhaul, and the GlowBin has been ... er ... binned! ːhappychappyː This has now been replaced with glow getting it's own pass during rendering. This required a bit of "fixing" of every object that used glow ... which turned out to be 94 of them ... ːsteamfacepalmː Here is the full changelog for Early Access Update 30: [olist] [*] Update: 30: update to v.1.8.5.9 [*] Change: Default Release updated to engine version 1281. [*] Change: Beta Release updated to engine version 1290 with a rollback for a bug I identified in player movement code. [*] Fix: Mostly about fixing Proton shader compatibility which broke after an update. [*] Change: D3DCompiler47.dll had previously been included for SteamDeck and is now updated to a more recent driver version. [*] Fix: LightFlameAmber animated texture was missing. [*] Change: GlowBin has been removed and glow now gets it's own rendering pass. [*] Change: 94 textures with glow have been updated to use the glowMap texture slot. [*] Change: Unified auto-exposure adaption rate through all 7 levels. [*] Change: Keyboard input returns to menus for the Beta version, though option selection and statistics menus are not currently useable this way, though you can ESC to go back, but really, use the mouse. [/olist]