Tech Trees and RHIB Update - Early Access Build 18

Ravenfield

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Upgrade your army with the new Tech Trees introduced in EA18. Keep an eye on the weapons and vehicles your enemy deploys and make sure you're not caught up in a nasty tank battle without an effective counter! Please note that the tech tree UI is a very early work-in-progress. It will be improved over time! [img]{STEAM_CLAN_IMAGE}/28768162/8c79d82e20c901fdf4a136f0e7e9a90483d2a356.png[/img] You should definitely take a test drive in the new and improved RHIB. This update adds completely new watercraft mechanics and handling to spice up those cool beach landing scenarios. Try speeding across the ocean at max speed and you will feel, see and hear the new RHIB skipping across the waves! [img]{STEAM_CLAN_IMAGE}/28768162/d6531e64878e25319badd8e319c993cecac34ff7.png[/img] Finally, the improvements to the night vision goggles should really brighten up your day (or night). Nighttime friendly fire rates have plummeted after the introduction of IR flares that blink on your teammates. [img]{STEAM_CLAN_IMAGE}/28768162/9b33e541476dd536894a6d6d40a3f78c3b88199e.png[/img] Full change log (A few things were added early in the halloween mini-update): Conquest: - Added tech trees to conquest mode (Access them via the computer terminal on the right side of the command room) - AI also uses tech trees to unlock new stuff in conquest mode. - A bunch of changes to the save system. I have most likely broken any existing saves, so please start a new conquest game! - Improvements to conquest UI, it's now not possible to move around in the command room while having the battle UI or tech tree UI open. New Rhib + Water Improvements: - Added upgraded RHIB model. - Redid the sound, handling and particles for the RHIB. - Added water planing physics model. This means that the RHIB now rises out of the water at high speeds. Planing also makes high speed watercraft more stable. (This feature will not affect previously created custom boats, and needs to be added by modders through a component) - Added new water splash effects. - Added a small wave simulation which makes watercraft bob around a little in water. Gameplay Improvements: - Reworked the Greaser and Signal DMR with improvements to animations and stats. They also have reload sounds now! - Improved night vision look, everything will now light up properly regardless of color. - Added IR flares that blink on your teammates and friendly vehicles, making it easier to identify targets. - Respawn tickets now drain faster in Battalions mode, rounds now play quicker. - Respawn waves take a little longer to appear in Skirmish Mode. - If the enemy has no remaining respawn wave in skirmish mode, a friendly respawn wave will only occur when at a disadvantage. - Most vehicles now have cool new names! - Improved the loadout screen to handle unavailable weapons better (Weapons can be unavailable by not being unlocked in the tech tree in the campaign, or disabled in instant action). - Fixed a bug where weapons would sometimes end up in the wrong loadout slot. - Blocked off a weird infantry path down a steep hill on the Temple map. - Multiple improvements to AI target aquisition, making it easier to hide when prone. - Fixed a bug where AI would target enemies beyond their field of view. - Fixed a bug where fog was not taken into account for AI targeting. - Fixed a bug where the patriot grenade launcher sight did not work properly. - Night mode option now persists between ingame level editor and test play mode - Improvements to the player hitbox while prone. It is now harder to get hit while prone behind cover. - Improved the third person sidearm holding animation. - Improved the third person hold position for the Automatico. - Updated to Unity engine version 5.6.7f1. Enjoy this update! /SteelRaven7