Summoning Update

[h3]Magic[/h3] [list] [*] Added new magic glyphs: Touch and Raise Undead. Touch glyphs can be obtained by defeating Enthralled Foxes, and Raise Undead glyphs can drop from Skeleton Mages. [/list] [h3]Dungeons[/h3] [list] [*] Added minimaps for dungeons. [*] Added the ability to place build parts inside dungeons. For example, you can build auto-harvesters near resource deposits in dungeons. [*] Increased the default dungeon length from 10 to 14 modules for Caves and from 16 to 20 modules for Mines. [*] Defeated enemies inside dungeons now respawn after two in-game days. After clearing the dungeon and re-entering, you may still encounter a few enemies because not all of them spawn at once. [*] Resources harvested in dungeons now have the same respawn time as deposits outside, and they are affected by harvesting abilities that increase formation speed. [/list] [h3]Treasures[/h3] [list] [*] Added treasure maps that provide hints on how to find hidden treasures. [*] Added more types of items that can be found in treasures. [*] Adjusted reward scaling from treasure-related skills. [*] Hidden treasures can now be dug up without learning the Treasure Hunt skill. [/list] [h3]Units[/h3] [list] [*] Skeletons now drop additional loot: Rusty Claymore, Ancient Sword, Ancient Shield, Ancient Dagger, Chaos Staff, Cursed Talisman. [*] Added summonable minions: [olist] [*] Skeleton (Fire, Frost, Poison, Lightning, Bloody, Hallowed) - can be summoned using the corresponding Raise Skeleton spell. [*] Golem (Fire, Frost, Poison, Lightning, Bone, Hallowed) - can be summoned using the corresponding Raise Golem spell. [/olist] [*] Minion strength depends on the following parameters: [olist] [*] The minion's level and attributes are increased by 1 for every 2 Intelligence points of the caster. [*] The minion's base damage is increased by 10% for each Intensity point of the summoning spell. [*] The minion's bonus health is increased by 10% for each Magnitude point of the summoning spell. [*] The minion's movement speed is increased by 2.5% for each Momentum point of the summoning spell. [/olist] [*] Minions can now apply effect buildups. Summoned skeletons and golems deal physical damage, but their applied effect buildup depends on their elemental type. [*] Minions are teleported to the main character if the distance between them is greater than 30 meters. [*] Added Enthralled variations for foxes. [*] Added a trophy for defeating Skeleton enemies. [*] Added a trophy for defeating foxes. [*] Enthralled deer can now cast Elemental Orb spells. [*] Increased the area of effect for the Skeleton Mage's ability, Chaos Explosion, by 25%. [*] Fixed an issue where buildup effects could be applied to training dummies and shooting targets. [*] Fixed an issue where unit navigation might stop working in certain cases. [/list] [h3]Mounts[/h3] [list] [*] Wild horses are now spawned with random colors (White, Palomino, Brown, Gray, Dark Gray, or Black). [*] Increased the number of item slots provided by saddlebags from 18 to 30. [*] Fixed an issue where taming a new horse while already having one could overwrite some of the previous data, such as affection value or leveling info. [/list] [h3]Inventory[/h3] [list] [*] Added four equipment slots for utility items such as Bags or Wearable Lanterns. [*] Fixed an issue where an incorrect item might get removed from the inventory in some cases. [*] Fixed an issue where equipping an item from a quickslot wouldn't work after loading a game until the item was re-equipped in the inventory. [*] Fixed an issue where using a consumable item from a quickslot might cause the item quantity in the inventory to change incorrectly. [*] Fixed an issue where dragging an item into quickslot could override consumable item uses. [*] Fixed an issue where the last stack of an item wasn't consumed when used from a quickslot. [*] Fixed an issue where quickslot item parameters (such as quantity, charges, quality, etc.) might not get updated. [*] Fixed an issue where the item quickslot wasn't removed from the panel after salvaging the item. [/list] [h3]Crafting[/h3] [list] [*] Added craftable Tool Bags that have 60 inventory slots and provide bonus experience to harvesting skills. They also have a function to automatically store all tools. It's disabled by default but can be toggled by clicking a small button in the top-right corner of the equipped item icon. [*] Added craftable Belt Pouches that have 30 inventory slots and grant a bonus duration for consumables. They also have a function to automatically store consumables. [*] Added craftable Backpacks that have 60 inventory slots and grant a chance to find additional loot when equipped. They also have a function to automatically store equipment, such as weapons and armor. [*] Added Wearable Lanterns that can be attached to the character's belt. [*] Added a crafting recipe for Claymore. It can be unlocked after salvaging a Rusty Claymore looted from Skeletons. [*] Fixed an issue where crafting recipes might not unlock after obtaining the prerequisite resource in certain cases. [*] Fixed an issue where the Cure crafting recipe was missing the Red Mushroom ingredient. [/list] [h3]Building[/h3] [list] [*] Added buildable ladders for storage platforms. [*] Added buildable beehives. The crafting recipe is unlocked after obtaining Royal Jelly, which has a 25% chance to be found while collecting honey from wild nests. [*] Added buildable storage for seeds. It is available under the Farming > Utilities tab and can be unlocked after discovering Lumber. [*] Adjusted placement collision on large build parts (such as auto-harvesters) to make them easier to place. [/list] [h3]Cooking[/h3] [list] [*] Selecting a recipe from the cookbook will now automatically detect available food ingredients from bags and nearby containers. [*] Fixed an issue where automatic ingredient selection might choose item stacks with lower quantities instead of the largest ones. [/list] [h3]User Interface[/h3] [list] [*] Added a pause button. [*] Added a button to return to the main menu. [*] Added a progress bar indicator to the game world loading screen. [*] Added the functionality to switch between multiple quickslot panels (up to 9). The default keybinding for switching panels is Mouse Wheel Up/Down. [*] Added a new Journal tab, "Summoning," which contains information about minions. [*] Added bestiary entries for Skeleton enemies. [*] Added a Nutrition parameter to the Detailed Stats, indicating when the character might develop a disease such as Scurvy. [*] Portraits and health bars of active minions are now displayed beneath the main character's health bar. [*] Character and world selection menus now use alphabetical ordering. [*] Fixed an issue where some bestiary entries might contain incorrect information after switching between them. [*] Fixed an issue where character selection context menus might have incorrect offsets. [*] Fixed an issue where the Quickslot panel couldn't be interacted with while the Journal was open. [*] Fixed an issue where some recipe unlocks might be displayed multiple times. [/list] [h3]Settings[/h3] [list] [*] Added support for Intel XeSS. It requires DirectX 12 and Windows 11 or Windows 10 64-bit, version 20H2 or newer. [*] Added an option to rebind keys for switching quickslot panels. [*] Added an option to skip empty quickslot panels when scrolling. [*] Changed the default key binding for camera zoom from Mouse Wheel to Alt + Mouse Wheel. [*] Adjusted slider step size for changing the FPS limit. [*] Fixed an issue where the Magic Arts hotkey was not reset to the default value when the corresponding option was selected in the Settings menu. [*] Fixed an issue where remapping a key to the Mouse Wheel could be overridden by scrolling. [/list] [h3]Save Games[/h3] [list] [*] Fixed an issue where the game might crash on load when certain plants or deposits were harvested. [*] Fixed an issue where the character could spawn inside a foundation or other building part if the game was saved while the character was standing on top of it. [/list] [h3]Audio[/h3] [list] [*] Added sound effects to various enemy attacks. [*] Added a sound effect for the torch attack. [*] Fixed an issue where character footstep sounds didn't play when staff was equipped. [*] Fixed an issue where footstep sounds might not play for some enemies. [/list] [h3]Other[/h3] [list] [*] Updated NVIDIA DLSS and AMD FSR versions. [*] Fixed an issue where the RHI thread wasn't enabled by default when using DirectX 11. [*] Fixed an issue where the sword weapon trail might have the incorrect type. [*] Fixed an issue where a newly unlocked cooking recipe couldn't be selected in the cookbook until the Cooking Menu was reopened. [/list] [h3]Hotfix 1[/h3] [list] [*] Fixed an issue where exiting the Settings menu while the game is paused didn't reopen the pause menu. [*] Fixed an issue where the auto-save timer was working while the game was paused, which might lead to incorrect save files. [/list]