Faction Management Update

[h3]Quests[/h3] [list] [*] Added a continuation to the Missing Villagers main quest. Since there are changes to the quest's implementation, its state will be reset in existing save games. [*] Added more quests to the Destroyed Village questline: [olist] [*] New Beginnings [*] The Broken Mill [/olist] [*] Fixed an issue where Missing Villagers quest progress might not be properly saved. [*] Fixed an issue where dialogue with the rescued villager couldn't be initiated in some cases. [*] Fixed an issue where rescued villagers might respawn in imprisoned state after loading the game. [*] Fixed an issue where the progress of certain intermediate tasks in quests was not saved properly. [/list] [h3]Factions[/h3] [list] [*] Added the Faction Management system. [*] The main character can create a faction after rescuing villagers during the "Missing Villagers" quest. [*] Faction members can be assigned workplaces and given tasks. [/list] [h3]Tutorials[/h3] [list] [*] Added tutorials for the Faction Management system. [/list] [h3]Prebuilt Houses[/h3] [list] [*] Destroyed village houses can now be rebuilt through the Faction Management system. [*] Rebuilt houses can be upgraded with various furniture and equipment. [*] Faction members can be assigned to live in the rebuilt houses. [*] Fixed an issue where prebuilt houses could be entered by clicking on any part of the building, instead of only the door. [*] Fixed an issue where tables in prebuilt houses had an incorrect offset from the floor. [/list] [h3]Character Customization[/h3] [list] [*] Added an option to change the character's appearance in-game by using Wardrobe furniture. [*] A faction member's appearance can be customized once they are assigned housing with a wardrobe. [*] Fixed an issue where NPC portraits in the dialogue UI could display incorrect clothing colors. [*] Fixed an issue where character customization slider values might not be loaded correctly when modifying an existing character. [*] Fixed an issue where hair color could reset when switching between different hairstyles. [*] Fixed an issue where editing an existing character's hair or clothing color wouldn't update until the style was switched. [/list] [h3]Resources[/h3] [list] [*] Fixed an issue where resource deposits might not be detected by the auto-harvesters upon placement, requiring re-entering the dungeon to start production. [*] Fixed an issue where plantable crops could not grow on Flat Ground modules. [*] Fixed an issue where honey could only be collected from one buildable beehive per day. [/list] [h3]Building[/h3] [list] [*] Added Engineer's Workbench which unlocks Woodcutting, Mining, and Quarrying research projects. [*] Multiple processing tools can now be placed near a productivity tool (for example, several Circular Saws near a Debarker), but by default, only one will receive the bonus. With the corresponding technology research, all of them will receive productivity bonuses. [*] Added arrow indicators to show if the build part is within the range of an automation tool when placed. [*] Added buildable fences: [olist] [*] Old Fence [*] Log Fence [*] Farm Fence [*] Wattle Fence [*] Small Fence [*] Picket Fence [*] Iron Fence [/olist] [*] Added new buildable furniture and decorations: [olist] [*] Cotton Curtains [*] Round Rug [*] Flower Boxes [*] Door Lock [*] Shutters [*] Small Desk [*] Wardrobe [*] Bookcase [/olist] [*] Lanterns for village houses now also require the Oil resource. [*] Stone ovens now also require the Fuel resource. [*] Building within the Destroyed Village zone is now possible. [*] Tile Mold tool was renamed to Tile Press. [*] Fixed an issue where the craftable bed required fabric materials of an incorrect rarity level. [*] Fixed an issue where furniture objects might not refund the full amount of building materials upon destruction. [*] Fixed an issue where the built stone oven could disappear after reloading the game. [/list] [h3]Research[/h3] [list] [*] Added Engineer research functionality. Research grants bonuses to various harvesting and crafting professions. [*] Constructing multiple research tools of the same type increases the global research speed for corresponding projects. For example, building additional Engineer's Workbenches boosts the research speed for Woodcutting, Mining, and Quarrying projects. [*] Rebalanced the maximum productivity of non-upgraded automation tools to align with research project bonuses. Previously, most tools had a maximum productivity of 400%, but now they start at 200% and can increase up to 400% through the corresponding research. [*] Woodcutting research projects: [olist] [*] Whipsaw - Increases the base processing speed of soft lumber by 50%. [*] Tar Refinery - Increases the base processing speed of pitch by 50%. [*] Logging Wheel - Increases the base storage capacity for softwood by 25. [*] Lumber Rack - Increases the base storage capacity for soft lumber by 25. [*] Tar Tank - Increases the base storage capacity for pitch by 25. [*] Log Splitter - Allows connecting multiple processing tools of each type to Debarkers. [*] Log Flume - Increases the maximum productivity of Sawmills by 100%. [/olist] [*] Mining research projects: [olist] [*] Ingot Mold - Increases the base processing speed of iron ingots by 50%. [*] Ventilation - Increases the base harvesting speed of copper ore by 50%. [*] Wheelbarrow - Increases the base storage capacity for iron ore by 25. [*] Foundry - Increases the base storage capacity for copper ore by 25. [*] Iron Works - Increases the base storage capacity for iron ingots by 25. [*] Ore Loader - Allows connecting multiple processing tools of each type to Stamp Mills. [*] Mine Hoist - Increases the maximum productivity of Drainage Pumps by 100%. [/olist] [*] Quarrying research projects: [olist] [*] Plug and Feather - Increases the base processing speed of sandstone by 50%. [*] Crane - Increases the base harvesting speed of peat by 50%. [*] Stone Sled - Increases the base storage capacity for sandstone by 25. [*] Block Lift - Increases the base storage capacity for sandstone blocks by 25. [*] Minecart - Increases the base storage capacity for peat by 25. [*] Stone Cutter - Allows connecting multiple processing tools of each type to Stone Saw Machines. [*] Gyratory Crusher - Increases the maximum productivity of Rock Crushers by 100%. [/olist] [/list] [h3]Equipment[/h3] [list] [*] Fixed an issue where Archon Boots applied healing on attacks instead of evasion. [/list] [h3]User Interface[/h3] [list] [*] Added a minimap icon for the player's mount. [*] Slightly reordered harvesting skills, placing the Farming skill higher on the list to better match the unlock and research order. [*] Fixed an issue where the tutorial window could be opened while in the main menu. [*] Fixed an issue where ability or spell quickslots were not removed from the quickslot panel after being dragged out and switching panels. [*] Fixed an issue where the build part customization menu could remain open after destroying an object or returning to the main menu. [*] Fixed an issue where minion command quickslots might not highlight upon activation in certain cases (e.g., after closing the Inventory menu). [*] Fixed an issue where selecting a cooking recipe with missing resources, then canceling the cooking process, could add an extra ingredient to the inventory. [/list] [h3]Other[/h3] [list] [*] Fixed an issue where Cutthroat bandits could wear a helmet instead of a mask. [/list] [h3]Hotfix 1[/h3] [list] [*] Disabled character portrait animations as they may negatively affect performance. [*] Fixed an issue where Backpacks and Tool Bags only had 30 slots unlocked instead of 60. [*] Fixed an issue where wheat was consumed by the Manger tool even when leather or fat storage was full. [*] Fixed an issue where the Manger's interaction with the Leather Rack and/or Stove could produce an incorrect amount of resources. [*] Fixed an issue where Leather Rack and Stove production might not automatically resume after reloading the game. [*] Fixed an issue where the resource icon in the harvesting tools UI could be dragged with 0 resource quantity and disappear afterward. [/list]