[h3]Tutorials[/h3]
[list]
[*] Crafting and building tutorial quest objectives are now automatically completed if the object was crafted or built previously.
[*] Attribute and skill distribution tutorial quest objectives are now automatically completed if they were leveled up previously.
[*] The tutorial quest "Processing Resources" is divided into two separate quests.
[*] Added a new tutorial stage that requires harvesting fuel and building a Hauling Machine before making a Bloomery.
[*] Added a new tutorial stage that requires building a Tar Kiln and obtaining tar before making a Debarker.
[*] Updated the tutorial description about harvesting wood to indicate that large trees require better equipment to be harvested and cannot be chopped early in the game.
[*] Updated the tutorial description about harvesting iron ore to make it clearer.
[/list]
[h3]Combat[/h3]
[list]
[*] Added bonus damage to all types of ammunition.
[*] Strong attacks with ranged weapons now require Stamina even when ammunition is enabled.
[*] Fixed an issue where the game might sometimes crash when attempting to execute reload and dodge at the same time.
[/list]
[h3]Movement[/h3]
[list]
[*] Added an auto-run option that can be toggled using the "Num Lock" button by default. The hotkey can be changed in the Settings menu.
Pressing Move Forward, Backwards, Left, or Right will cancel autorun.
[*] Toggle Walking hotkey ("Caps Lock" by default) changed to Movement Mode and now allows you to switch between 3 movement modes: Walking, Running, and Sprinting. Sprinting mode allows the character to always sprint without the need to hold the "Shift" button and also works when autorun is enabled.
[*] Fixed an issue where pressing the Sprint button while riding a horse would always deplete stamina, even when the horse wasn't moving.
[*] Fixed an issue where the character's looking direction might be incorrect while riding a horse and Strafing rotation mode is enabled.
[/list]
[h3]Abilities[/h3]
[list]
[*] Fixed an issue where the Bayonet Attack wasn't working when ammunition was enabled.
[*] Fixed an issue where trying to use Strong Attacks with insufficient ammo displayed an incorrect tooltip message about missing Stamina.
[*] Fixed an issue where bullet tracing might not work correctly with multi-shot abilities.
[/list]
[h3]Save Games[/h3]
[list]
[*] Fixed an issue where the game world save path might become invalid.
[*] Fixed an issue where the character game time wasn't calculated correctly.
[*] Fixed an issue where saved world slots didn't display updated game difficulty names.
[/list]
[h3]User Interface[/h3]
[list]
[*] Adjusted the positions of some build parts in the Grid Building Menu.
[*] Added the panel that shows active trophy bonuses in the Character Stats tab.
[*] Added an option to change the position of the health bar interface.
[*] Added an option to toggle the visibility of control tooltips.
[*] Fixed an issue where map zoom could stop working after closing the Grid Building Menu.
[*] Fixed an issue where resource income/expenditure was displayed when switching to the Ammunition tab.
[*] Fixed an issue where the well interaction interface could become stuck if the Interact button was pressed multiple times.
[*] Fixed an issue where a processing tool menu could be opened while a tutorial pop-up window is active.
[*] Fixed an issue where manually transferring resources from a processing tool to the inventory might transfer double the amount of resource.
[*] Fixed an issue where an active quest status might not get updated when other quest was selected in the Journal.
[*] Fixed an issue where automatic storing of new resources in the global storage might not mark them as discovered.
[*] Fixed an issue where resource icons for depleted deposits weren't greyed out after loading the game.
[*] Fixed an issue where a tutorial pop-up window might appear while the Escape menu is active.
[*] Fixed an issue where enabling the "Hide Undiscovered" option in the Crafting menu might not refresh the list in some cases.
[/list]
[h3]Animals[/h3]
[list]
[*] Added guaranteed horse spawns.
[*] Implemented additional checks for the animal sleeping state.
[*] Tamed animals that have reached the maximum affection level now receive experience from all interactions (collecting resources, feeding, petting).
[*] Fixed an issue where custom names for tamed animals weren't saved.
[*] Fixed an issue where tamed animals gained experience might reset.
[/list]
[h3]Building[/h3]
[list]
[*] Added basic buildable trophy stands (Encampment => Stands). The recipe is unlocked upon finding the first trophy.
Trophies now provide bonuses when placed on a trophy stand or attached to a horse saddle.
[*] Slightly adjusted crafting costs and durability for weapon and armor stands.
[*] Updated destructible meshes for weapon and armor stands.
[*] Fixed an issue where destroying build parts might not refund 100% of the cost.
[*] Fixed an issue where the Farm Shed didn't detect wild wheat plants.
[*] Fixed an issue where the Military Tent wasn't available in the Grid Building Menu.
[*] Fixed an issue where sitting on benches/chairs from the Furniture menu might not work.
[/list]
[h3]Audio[/h3]
[list]
[*] Added sound effects for foxes.
[*] Added sound effects for collecting resources from domesticated animals.
[*] Added a sound effect for collecting honey from beehives.
[*] Added sound effects for harvesting abilities with stamina/health recovery.
[*] Added a sound effect for character level up.
[*] Adjusted sound effects for the Grid Building Menu.
[*] Adjusted sound effects for wooden weapons.
[*] Adjusted rain and thunder sound effects.
[*] Adjusted tool hit sounds when harvesting deposits.
[*] Lowered the sound of horse footsteps.
[/list]
[h3]Settings[/h3]
[list]
[*] Added an option to change processing tools volume in the Settings menu.
[*] Added options to change rain and thunder volume in the Settings menu.
[/list]
[h3]Other[/h3]
[list]
[*] Replaced the sitting animation.
[*] Implemented additional logging for interactions and attacks.
This will help to debug issues when something prevents interaction with objects or using attacks.
[*] Fixed an issue where blood effects from enemy hits didn't fade over time.
[/list]