[h3]Tutorials[/h3]
[list]
[*] The tutorial for building a tent now accepts any type of shed or tent, not just the basic one.
[/list]
[h3]Combat[/h3]
[list]
[*] Added ammunition types and reloading mechanics for all ranged weapons.
Ammunition replaces Stamina cost for ranged abilities when enabled.
At the moment, it's an experimental feature and can be toggled in the settings.
[*] Added second and third combo moves for all melee default attacks: Sword, Blunt Weapon, and Polearm.
[*] Added a parry ability for Unarmed combat.
[*] Added a visual indicator to show when the enemy attack can be parried. It can be toggled on and off in the Settings menu.
[*] Added a visual indicator for strong and charge enemy attacks that cannot be parried and immobilize the character on hit. It can be toggled on and off in the Settings menu.
[*] Added a knockdown effect to successful parries.
[*] Character movement speed is now preserved after dodging.
[*] Changed the first combo move for Sword, Blunt Weapon, and Polearm default attacks.
[*] When only the first combo ability is learned, it will automatically transition into the default combo.
When two or more combo abilities are learned, they will be used in a cycle without switching to the default one (the same way it worked before).
This change is aimed to prevent situations where the character could only use a single attack and to make combat more fluid.
[*] Changed Suppression rifle ability damage type from Ballistic to Piercing.
[*] Changed Bayonet Attack rifle ability damage type from Piercing to Slashing.
[*] Changed default rifle attack damage type from Ballistic to Piercing.
[*] Increased damage of Parry attacks by 100% and effect buildup by 50%.
[*] Reduced transition time from Sidestep/Evade to combat abilities by 0.3 seconds.
[*] Reduced transition time from combat abilities to Sidestep/Evade by 0.3-0.8 seconds, depending on the ability length.
[*] Adjusted the animation length and speed of Sidestep abilities to make them more consistent.
[*] Improved bullet tracing against moving targets.
[*] Increased the physical block bonus for the Iron Buckler item from 3-6% to 10-20% and added an extra armor affix.
[*] Fixed an issue where the aiming target lock might be active when there were no combat targets.
[*] Fixed an issue where some default attacks didn't apply effect buildup.
[*] Fixed an issue where Guard tooltip was shown instead of Aim when ranged weapons were equipped.
[/list]
[h3]Enemies[/h3]
[list]
[*] Added a Strong Attack to Skeleton Mages.
[*] Adjusted timings of some enemy abilities.
[*] Increased the Strong Attack cooldown for foxes.
[*] Adjusted ground friction for rat bodies to reduce rolling on slopes.
[*] Fixed an issue where Bandit Thieves couldn't execute melee attacks in some cases.
[/list]
[h3]Mounts[/h3]
[list]
[*] Fixed an issue where horse equipment icons weren't updated correctly after unequipping saddlebags.
[*] Fixed an issue where horse equipment items could be unequipped after loading in some cases.
[/list]
[h3]Resources[/h3]
[list]
[*] Added fixed spawns for all types of domestic animals in the Woodlands area.
[*] Added Truffles, an item that can be collected from domesticated pigs.
[*] Increased all storage sizes from 30 to 50.
[*] Increased Log Storage, Lumber Storage, and Tar Storage sizes from 30 to 100.
[*] Increased Granary storage size from 100 to 200.
[*] Increased skill experience gain from collecting herbs, fibers, and grains.
[*] Reduced the damage from falling trees but added a brief knockdown effect if they hit the character.
[*] Harvesting vegetables, fruits, and animal products now provides bonus Farming skill experience.
[*] Fixed an issue where automation tools could cause a memory leak when updating resource quantities.
[*] Fixed an issue where interaction tooltips were still displayed even after a resource deposit was harvested.
[*] Fixed an issue where timers for collecting products from domestic animals were reset after restarting the game.
[/list]
[h3]Harvesting Skills[/h3]
[list]
[*] Abilities that provided bonus experience have been moved to the beginning of the skill tree.
[*] Abilities that previously provided a chance to find unique resources from normal deposits now instead increase the yield of resources from unique deposits.
In future updates we plan to add unique resource deposits to specific locations in all regions and unlock mechanics related to them (advanced crafting, socketing, reforging, enhancement).
[*] Digging up hidden treasures is available in the Woodlands region. The Dark Forest and dungeons don't contain hidden treasures in the current build.
There are 8 spots in total. Treasures respawn after some time, so it's not necessary to wait until all treasure-related skills are fully leveled out to obtain the maximum benefit.
[*] Enabled all abilities that provide seeds when harvesting a plant.
[*] [b]Woodcutting abilities[/b]:
[olist]
[*] Replenishment - moved from the 3rd slot to the 1st. Added a visual effect for restoring Stamina.
[*] Limbing - increased chance to obtain extra wood from 4/8/12/16% to 5/10/15/20%. Added a visual effect when receiving a bonus resource.
[*] Steady Swing - moved from the 1st slot to the 3rd.
[*] Exotic Wood - now increases the amount of Precious Wood obtained from unique trees by 25/50/75/100%.
[/olist]
[*] [b]Mining abilities[/b]:
[olist]
[*] Precision - moved from the 3rd slot to the 1st. Added a visual effect when an ore deposit is split in one hit.
[*] Sturdy Hit - moved from the 1st slot to the 3rd.
[*] Ore Gathering - updated the ability description to clarify that the bonus is applied to ore pieces found near deposits.
[*] Survey - provides a chance to find precious metals when picking up iron ore pieces. Increased the chance from 5/10/15/20% to 10/20/30/40%.
[*] Extraction - updated the ability description.
[*] Shard Mining - now increases the amount of Shards obtained from unique ore deposits by 25/50/75/100%.
[*] Conservation - increased iron ore deposit replenishment speed from 15/20/25/30% to 20/30/40/50%.
[*] Prospecting - increased the chance to obtain precious metals from harvesting iron ore deposits from 10/20/30/40% to 20/40/60/80%.
[/olist]
[*] [b]Quarrying abilities[/b]:
[olist]
[*] Targeted Blow - now increases the quarrying experience gain and provides a chance to break stone deposits in one hit. Added a visual effect when a stone deposit is split in one hit.
[*] Heavy Hit - added a visual effect for hits with increased power.
[*] Stone Cutting - now reduces stamina cost when harvesting stone from deposits by 12.5/25/37.5/50% and provides a 5/10/15/20% chance to obtain extra stone blocks.
[*] Shockwave - now increases the sledgehammer hit area by 25/50/75/100% and harvesting speed by 5/10/15/20%. Added a visual effect for area hits.
[*] Demolition - updated the ability description.
[*] Excavation - increases the amount of stone and fuel collected from pieces near deposits by 25/50/75/100%.
[*] Ornamental Stones - now increases the amount of Ornamental Stones obtained from unique stone deposits by 25/50/75/100%.
[*] Fuel Gathering - now provides a 20/40/60/80% chance to also obtain fuel when harvesting stone deposits.
[*] Coal Mining - increases the amount of extra fuel that can be obtained when harvesting stone deposits by 100/200/300/400%.
[*] Blast Mining - hitting fuel deposits with explosives such as hand mortar rounds or grenades has a 12/20/28/36% chance to provide a piece of fuel.
[/olist]
[*] [b]Digging abilities[/b]:
[olist]
[*] Efficient Digging - moved from the 1st slot to the 3rd.
[*] Fissure - changed the chance from 6/9/12/15% to 5/10/15/20% and increased Stamina recovery bonus from 4/6/8/10 to 8/12/16/20. Added a visual effect for Stamina recovery.
[*] Attainment - moved from the 3rd slot to the 1st. Experience bonus is now doubled after finding a treasure.
[*] Scoop - now also increases clay harvesting speed by 5/10/15/20%. Added a visual effect.
[*] Unearthing - now increases the amount of Elements obtained from unique deposits by 25/50/75/100%.
[*] Treasure Hunt - now increases the amount of loot from treasures instead of the digging area.
[/olist]
[*] [b]Splitting abilities[/b]:
[olist]
[*] Precise Split - moved from the 1st slot to the 3rd.
[*] Erosion - updated the ability description.
[*] Splinter - moved from the 3rd slot to the 1st. Added a visual effect when receiving a bonus resource.
[*] Puncturing Strike - provides a 6/12/18/24% chance to deal double damage when attacking enemies or harvesting deposits with a splitting bar. Added a visual effect.
[*] Dispersal - updated the ability description.
[*] Gemstones - now increases the amount of Gemstones obtained from unique deposits by 25/50/75/100%.
[*] Formation - increased salt deposit replenishment speed from 10/20/30/40% to 20/30/40/50%.
[*] Concentration - salt deposits have higher concentrations, increasing the minimum amount of harvested salts by 1/2/3/4.
[*] Crystallization - unique deposits that contain Gemstones replenish 20/30/40/50% faster and provide 5/10/15/20% more resources.
[/olist]
[*] [b]Farming abilities[/b]:
[olist]
[*] Accurate Slash - moved from the 1st slot to the 3rd.
[*] Powerful Scything - consecutive slashes with a scythe consume up to 10/20/30/40% less Stamina and deal up to 12.5/25/37.5/50% more damage.
[*] Perfect Cut - moved from the 3rd slot to the 1st.
[*] Sweeping Hit - now increases Critical Hit Chance by 6/12/18/24% when using a scythe in combat or while harvesting crops.
[*] Planting - increased the chance to obtain plant seeds from 20/30/40/50% to 30/45/60/75%.
[*] Gardening - increased the chance to obtain plant seeds from 15/30/45/60% to 30/45/60/75%.
[*] Fertility - grains, vegetables, and fruits that you plant have a 25/50/75/100% higher growth speed.
[/olist]
[*] [b]Reaping abilities[/b]:
[olist]
[*] Swipe - moved from the 3rd slot to the 1st. Now provides bonus experience and a 4/8/12/16% chance to collect an extra fiber with each hit.
[*] Reinvigorate - rescaled the bonuses considering that fibers now contain several plants instead of a single one. Added a visual effect for Stamina recovery.
[*] Nimble Reaping - moved from the 1st slot to the 3rd.
[*] Thoroughness - collecting fibers provides a 10/20/30/40% chance to obtain an extra resource.
[*] Stiffness - now applies to all fiber plants and increases durability by 20/40/60/80% instead of 25/50/75/100%.
[*] Sowing - increased the chance to obtain plant seeds from 20/30/40/50% to 30/45/60/75%.
[*] Flourish - fibers that you plant have a 25/50/75/100% higher growth speed than wild ones.
[/olist]
[*] [b]Gathering abilities[/b]:
[olist]
[*] Expertise - moved from the 3rd slot to the 1st.
[*] Remedy - now always recovers a fixed amount of Health after harvesting a herb. The bonuses have been rescaled considering that herbs now contain several plants instead of a single one. Added a visual effect for Health recovery.
[*] Exact Cut - moved from the 1st slot to the 3rd.
[*] Carefulness - rescaled the chance to obtain an extra herb with each hit from 5/10/15/20% to 4/8/12/16%.
[*] Herbalism - now increases the amount of harvested unique Herbs, Toxins, and Mutagens by 25/50/75/100%.
[*] Growing - increased the chance to obtain plant seeds from 20/30/40/50% to 30/45/60/75%.
[/olist]
[*] [b]Hoeing abilities[/b]:
[olist]
[*] Surge - moved from the 3rd slot to the 1st. Now instantly restores 8/12/16/20 Stamina upon harvesting a pigment. Added a visual effect for Stamina recovery.
[*] Softening - updated the ability description.
[*] Skilled Tilling - moved from the 1st slot to the 3rd.
[*] Wide Span - now also increases pigment harvesting speed by 5/10/15/20%. Added a visual effect for area hits.
[*] Chroma - unique deposits also have a 12.5/25/37.5/50% chance to contain special pigments that modify the properties of dyes.
[/olist]
[*] Fixed an issue where some harvesting abilities could be leveled up before the previous ability in the skill tree was unlocked.
[*] Fixed an issue where Wild Wheat, Cotton, and Mugwort plants didn't drop seeds.
[/list]
[h3]Crafting[/h3]
[list]
[*] Added craftable ammunition and the corresponding global storage tab.
[*] Added an option to automatically craft ammunition when it reaches a specified threshold.
[*] Adjusted all item sell prices.
[*] Slightly adjusted crafting costs for some items.
[/list]
[h3]Building Mode[/h3]
[list]
[*] Added an option to move placed build parts.
[*] Added an alternative grid-based UI for the Building Menu.
[*] Added an option to toggle the display of the building radius.
[*] Added buildable storage platforms that can be stacked vertically and contain up to 4 storages. They also provide a 100% bonus to storage capacity.
They are available under the Farming => Utilities category.
[*] Adjusted the scale of some storages to better fit on platforms.
[*] Adjusted collision for the Wood Pole build part.
[*] Fixed an issue where destroying a build part which supports other parts could refund more resources than were spent on their construction.
[*] Fixed an issue where some storages might have a different rotation than their building previews.
[*] Fixed an issue where destroying a foundation or flat ground that supports other build parts could cause them to hang in the air.
Now, if the distance to the ground is less than one meter, the build part will drop safely, and if it's more, then it will be destroyed.
[/list]
[h3]User Interface[/h3]
[list]
[*] Added a new menu at the start of the game that allows adjusting various gameplay settings.
[*] Added an option to hide undiscovered items in the Crafting Menu.
[*] Added a checkbox that allows skipping confirmation windows when salvaging items.
[*] Added interaction tooltips for harvesting equipment.
[*] Added tooltips to category buttons in the compact resource menu.
[*] Ability points can now be allocated and redistributed without the need to press the "Assign Points" button.
Respeccing ability points is free and available at any point in the game.
The permanent choices for characters will come from combat classes and specializations instead.
[*] Improved the responsiveness of the ability points allocation interface.
[*] Removed interaction tooltips for fallen trees and harvested resource deposits.
[*] Changed Earthenware and Terracotta resource names to Earthenware Clay and Terracotta Clay.
[*] Fixed an issue where upgrading the skill from 3rd level to 4th level might not work in some cases.
[*] Fixed an issue where the parry attack type wasn't displayed in the ability tooltip.
[*] Fixed an issue where the Alternative Attack tooltip showed only the Alt key instead of Alt+LMB.
[*] Fixed an issue where dragging resources from inventory to container might cause switching to the incorrect resource tab.
[*] Fixed an issue where the Take All button might not transfer all resource stacks in some cases.
[*] Fixed an issue where mouse and interaction viewport focus might be lost after closing certain menus.
[*] Fixed an issue where Building Menu tooltips were displayed after closing the menu.
[*] Fixed an issue where closing the Settings menu with unassigned key bindings could cause camera issues.
[/list]
[h3]Settings[/h3]
[list]
[*] Added a button to reset key bindings to default values.
[*] Added sliders for adjusting nighttime and overcast brightness.
[*] Added new hotkeys:
[olist]
[*] Reload - "R"
[*] Move Build Part - "F"
[*] Toggle Build Radius - "R" (when pointing at a build part)
[*] Destroy Build Part - "Del"
[/olist]
[*] Added new gameplay settings:
[olist]
[*] Movement Rotation Mode (Turning/Strafing)
[*] Ammunition (On/Off)
[*] Parrying Indicators (On/Off)
[*] Strong Attack Indicators (On/Off)
[*] Building Menu Mode (Radial/Grid)
[/olist]
[*] Fixed an issue where input tooltips weren't displayed properly when the corresponding key was unmapped.
[*] Fixed an issue where the "Not Assigned" message sometimes wasn't displayed for unmapped keys.
[/list]
[h3]Audio[/h3]
[list]
[*] Replaced Sword, Blunt Weapon, and Polearm hit sounds with more impactful ones.
[/list]
[h3]Other[/h3]
[list]
[*] Camera rotation is now reset on character respawn or using Unstuck button to prevent accidental camera tilting.
[/list]