Hi everyone!
We've uploaded the demo update that adds the magic system to the game. It includes the new Enchanter crafting class with the corresponding equipment. There are also new variations of enemies that have elemental magic and drop spellcrafting materials when defeated.
We plan to add more types of spells and their modifications in the upcoming patches, including summoning magic.
Here is the full list of changes in the update:
[h3]Magic System[/h3]
[list]
[*] Added six Magic Arts:
[olist]
[*] Ars Goetia - fire magic that is focused on attacking spells and boosting the character's parameters.
[*] Ars Theurgia - frost magic that is focused on defensive spells and slowing enemies.
[*] Ars Paulina - poison magic that is focused on dealing damage over time and debilitating enemies.
[*] Ars Almadel - lightning magic that is focused on high burst damage and AoE spells.
[*] Ars Necromia - chaos magic that is focused on summoning and durability spells.
[*] Ars Notoria - holy magic that is focused on healing, dispelling, and utility spells.
[/olist]
[*] Added basic craftable and customizable spells for all Magic Arts.
[*] Added perks unlocked by leveling Magic Arts. They can provide various bonuses to selected spells.
[*] Added a Magic Sigil which allows slotting spells and perks to improve their efficiency.
[*] Added adjustable spell parameters:
[olist]
[*] Intensity - each point changes parameters like spell damage, minion strength, or barrier amount by 5%.
[*] Magnitude - each point changes parameters like maximum projectile range, size, or AoE by 10%.
[*] Momentum - each point changes parameters like speed, duration, or tick rate by 10%.
[*] Efficiency - each point changes parameters like spell cost by 7.5%.
[/olist]
[*] Added materials for spell crafting: Soul Shards, Glyphs, and Runestones.
[/list]
[h3]Combat[/h3]
[list]
[*] Added a hotkey for toggling aiming mode, defaulted to "F" button. It can be remapped in the Settings.
This feature enables aiming mode even when using melee weapons, making it useful for spell casting.
[*] Increased the base Focus Regeneration value from 0.3 to 0.8 FP/sec.
[*] Significantly reduced the casting delay for Strong Attacks, making them execute almost immediately.
[*] Further reduced delays after executing Fast Attacks by 0.1 to 0.2 seconds.
[*] Parrying can now also be activated while blocking by pressing RMB again. The parrying window has been increased.
[*] Increased the base value of Physical and Elemental Block from 30% to 50%.
[*] Removed staggering from enemy Fast Attacks.
[*] Added buildup status effects:
[olist]
[*] Bleeding - Periodically deals damage based on the target's current health and reduces health regeneration.
[*] Stunned - Stuns the target for a short period of time and increases the poise damage.
[*] Ruptured - The target receives damage while moving, which scales based on the distance traveled.
[*] Staggered - Knocks down the target for a short period of time and reduces the resistance to staggering.
[*] Burning - Deals damage over time and increases delays between enemy attacks.
[*] Frozen - Freezes the target for a short period of time and then slows down attack and movement speed.
[*] Poisoned - Reduces enemy damage and inflicts damage that gradually increases over time.
[*] Shocked - Increases the critical hit chance against the target and slows down stamina and focus regeneration.
[*] Frightened - The enemy has reduced physical resistances and a chance to fumble an attack, dealing only half of the damage.
[*] Purged - Removes a positive effect from the target and temporarily increases all damage received.
[/olist]
[*] Added immunity to bleeding for Undead enemies.
[*] Fixed an issue where the enemy Charge attack might not be executed.
[*] Fixed an issue where attacks or hotkeys might not work after being staggered by an enemy in some cases.
[*] Fixed an issue where enemy attacks could consume more stamina than intended.
[*] Fixed an issue where negative resistances might not increase the damage received.
[*] Fixed an issue where enemy rotation might be incorrect while casting spells.
[/list]
[h3]Enemies[/h3]
[list]
[*] Added enemies with magic abilities that drop materials for spellcrafting when defeated.
[/list]
[h3]Quests[/h3]
[list]
[*] Added a tutorial quest for basic magic usage.
[*] Implemented additional checks to ensure that the Harvesting Resources quest is always received.
[*] Fixed an issue where disabling tutorial pop-up windows before starting a new game could prevent the initial tutorial quest from appearing.
[/list]
[h3]Inventory[/h3]
[list]
[*] Fixed an issue where equipped items weren't dropped on the ground when they were unequipped and the inventory was full.
[/list]
[h3]Places of Interest[/h3]
[list]
[*] Added Shrines containing elemental Soul Shards and granting blessings that increase experience gained in Magic Arts.
[*] Fixed an issue where some Places of Interest might have incorrect respawn times.
[/list]
[h3]Resources[/h3]
[list]
[*] Added harvestable Enchantment Crystals, which can be used to craft Enchanter's equipment. When harvested, these crystals will respawn after some time.
[*] Automation tools now provide harvesting experience for each collected resource.
[*] Fixed an issue where Stove resource processing was interrupted after the first 2-3%.
[/list]
[h3]Crafting[/h3]
[list]
[*] Added a new craftable item type: Elemental Staves.
[*] Fixed an issue where upgrading an item that was assigned to a quickslot might cause the upgrades not to apply.
[*] Fixed an issue where crafting an item while having a similar one in a quickslot might not update the quantity correctly.
[/list]
[h3]Building[/h3]
[list]
[*] Added Enchanter's tools:
[olist]
[*] Spellcrafting Workbench - allows creating new magic spells.
[*] Arcane Sphere - allows to apply modifications to spells.
[*] Melting Reservoir - allows salvaging materials from existing spells.
[*] Mystic Reliquary - allows adjusting spell parameters.
[*] Enchanting Table - allows enchanting basic equipment such as weapons, armor, and accessories.
[*] Rune Altar - allows to add extra effects to spells.
[/olist]
[*] Reduced the building cost of wood and stone foundations from 5 to 2.
[*] Reduced the building cost of floors and triangle foundations from 3 to 1.
[*] Reduced the building cost of wood walls from 4 lumber to 2, and from 3 clay to 2.
[*] Reduced the building cost of short walls from 2 lumber to 1.
[*] Reduced the building cost of door and window frames from 5 lumber to 4.
[*] Reduced the building cost of wood stairs from 5 to 3.
[*] Reduced the building cost of thatch roofs from 4 grain to 2.
[*] Reduced the building cost of corner thatch roofs from 5 grain to 3, and from 3 lumber to 2.
[*] Reduced the building cost of inner corner thatch roofs from 6 grain to 4, and from 4 lumber to 2.
[*] Reduced the building cost of flat thatch roofs from 4 grain to 2.
[*] Reduced the building cost of triangle thatch roofs from 3 grain to 2.
[*] Reduced the building cost of cobblestone from 2 to 1.
[*] Increased the building cost of wood doors from 3 to 4.
[*] Fixed an issue where some building materials, such as animal hides, might be displayed as missing even when there are sufficient quantities.
[/list]
[h3]User Interface[/h3]
[list]
[*] Unlocked the Magic Arts tab.
[*] Added a hotkey for opening the Magic Arts menu ("N" by default). It can be remapped in the Settings.
[*] Added bestiary entries for Enthralled enemies.
[*] Fixed an issue where two-handed weapons didn't occupy the off-hand slot after loading the game.
[*] Fixed an issue where swapping an item quickslot with an ability quickslot might cause the ability icon to disappear.
[*] Fixed an issue where a notification about not having enough Stamina wasn't displayed when ammunition was enabled.
[/list]
[h3]Audio[/h3]
[list]
[*] Added sounds for error messages regarding missing Stamina and Focus.
[/list]
[h3]Settings[/h3]
[list]
[*] Fixed an issue where custom camera offsets might not be loaded in some cases.
[/list]
[h3]Hotfix 1[/h3]
[list]
[*] Added a new tutorial video that shows how to collect Enchantment Crystals.
[*] Fixed an issue where the Magic Basics quest objectives weren't auto-completed if they were done before receiving the quest.
[*] Fixed an issue where, in some cases, dungeon walls could be generated in a way that led to the character getting stuck.
[*] Fixed an issue where the rifle's melee attack also consumed ammunition.
[*] Cooldowns for collecting resources from animals are now reset after switching to a new game world.
[*] Fixed an issue where items in prebuilt houses would respawn after re-entering them.
[*] Fixed an issue where items stored in prebuilt containers (inside farms or in the destroyed village) weren't saved.
[*] Fixed an issue where resource containers (baskets or sacks) in the destroyed village respawned after reloading the game.
[*] Fixed an issue where element selection buttons in the Bestiary were not reset after switching between enemy types.
[*] Removed the console key mapping from Num 0. The console can still be opened using the Tilde button (~).
[/list]