Demo Build 0.1.0.3b

Hi, everyone! This patch is aimed at fixing various issues with the newly introduced systems (such as backpacks, lanterns, building inside dungeons, and switching quickslot panels) as well as implementing several performance optimizations. [h3]Quests[/h3] [list] [*] Tutorial quests can now be skipped when starting a new game and will be marked as completed in the Journal. [/list] [h3]Dungeons[/h3] [list] [*] Fixed various issues related to entering dungeons that could lead to incorrect generation. [/list] [h3]Mounts[/h3] [list] [*] Mounts now become immune to friendly fire upon reaching 300 Affection, instead of 500 as previously required. [/list] [h3]Resources[/h3] [list] [*] Animal hides now provide varying amounts of leather when processed, depending on their size: [olist] [*] Rat, Fox, Goat, and Sheep hides provide 1 leather. [*] Pig, Boar, and Wolf hides provide 2 leather. [*] Cow, Deer, and Bear hides provide 3 leather. [/olist] [*] Resources are no longer reset when an existing character migrates to a new game world. [*] Wild beehives now have their visual and sound effects disabled after honey is collected, making it easier to identify which beehives have already been harvested. [*] Added a message indicating that animal hides or fats that were converted into resources for processing cannot be retrieved. [*] Fixed an issue where auto-harvesters built inside dungeons might not activate after loading the game in some cases. [*] Fixed an issue where resource income/expenditure might not have correct values after migrating the character to a different game world. [*] Fixed an issue where the Manger's resource production could reset before yielding any resources. [/list] [h3]Equipment[/h3] [list] [*] Fixed an issue where the off-hand slot might not get emptied after unequipping a two-handed weapon. [*] Fixed an issue where the auto-storing option might not work correctly after swapping the backpack between equipment slots. [*] Fixed an issue where the equipment slot auto-storing wasn't disabled after dropping the backpack. [*] Fixed an issue where dragging a quickslot of an equipped item into the container could lead to duplicating this item. [*] Fixed an issue where Treasure Map items could disappear after being transferred to a container. [*] Fixed an issue where tool damage bonuses could be incorrectly applied to weapon damage. [*] Fixed an issue where a tool icon might be highlighted after loading the game, even if it wasn't equipped. [/list] [h3]Crafting[/h3] [list] [*] The pouch container recipe now requires fibers instead of fabric and can be crafted earlier. [*] Simplified the recipe unlocks for various encampment equipment: [olist] [*] Bags are now unlocked after discovering fabric or crafting a pouch. [*] Bales are now unlocked after discovering ropes. [*] Wooden Bench is now unlocked after building a campfire. [*] Cauldron is now unlocked after building a campfire. [*] Brazier is now unlocked after crafting a torch. [*] Military Tent is now unlocked after building a Basic Tent. [*] Comfortable Tent is now unlocked after building a Basic Tent. [*] Kitchen Shed is now unlocked after building a Small Shed. [*] Healer's Shed is now unlocked after building a Small Shed. [*] Siege Shield is now unlocked after building Wooden Spikes. [/olist] [*] Fixed an issue where equipment crafting recipes might not unlock when migrating an existing character to another game world. [/list] [h3]Building[/h3] [list] [*] Flat Ground, Slope, Lawn, and Cobblestone build parts have been moved from the Farming > Utilities tab to the Construction > Foundations tab for easier access. [*] Wooden stairs can now be stacked twice without requiring support from walls or floors. [*] Fixed an issue where wooden poles could interfere with roof placement. [*] Fixed an issue where the Lawn build part could have an incorrect opacity value. [*] Fixed an issue where multiple Lawn build parts could be stacked on top of each other. [/list] [h3]User Interface[/h3] [list] [*] Pressing quickslot hotkey for Wearable Lantern now enables/disables the light instead of equipping/unequipping the lantern. [*] Lantern quickslot icon is now highlighted when the light is enabled. [*] Toggle visibility button for equipped lantern now allows to hide/unhide the lantern's model without affecting its light. This function can be useful if you would like to have the lantern's functionality but don't want it to be visible on the character model. [*] Fixed an issue where quickslot bars could be switched unintentionally when using Alt + Mouse Wheel to zoom the camera. [*] Fixed an issue where swapping quickslots and switching between quickslot panels could cause the swapped slot to be removed. [*] Fixed an issue where a swapped quickslot might cause the incorrect item to be equipped. [*] Fixed an issue where multiple quickslot item icons could be highlighted when a weapon was unsheathed. [*] Fixed an issue where a queued tutorial pop-up window could appear after returning to the main menu. [*] Fixed an issue where map icons were not discovered after migrating an existing character to a new game world. [/list] [h3]Audio[/h3] [list] [*] Fixed an issue where dungeon ambient sounds might be overridden by forest ambiance after sunset or sunrise. [*] Fixed an issue where combat music might not fade out correctly when summons were present. [/list] [h3]Optimization[/h3] [list] [*] Significantly optimized RAM consumption, reducing it by 30% on average. [*] Performance optimizations for the game landscape. [*] Slightly reduced texture memory consumption. [*] Reduced the packaged game size by approximately 7%. [*] Reduced game loading time by up to 20%, depending on system configuration. [*] Various optimizations for environmental object models. [/list]