Starcom: Unknown Space

Starcom: Nexus

Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens and transform your ship from a small survey vessel into a powerful battlecruiser to unravel the mystery of the forces that brought you here and find your way home.

It's been almost 3 years since [i]Starcom: Nexus[/i] graduated from Early Access and I've spent most of that time working on the follow-up title. Based on player survey responses, I've kept the core gameplay close to the original, while at the same time trying to improve a number of features. While I'm immensely proud of [i]Starcom: Nexus[/i], there were a number of aspects that both players and I felt could be improved such as the appearance and layout of ship modules, improved mission tracking, autopilot etc. The game is neither a direct sequel, nor a reboot. I won't say more for the benefit of players who want to avoid spoilers, but it again has you as a newly minted commander exploring an unfamiliar universe. Many of you have already participated in the rounds of closed betas that have shaped the new title. If you haven't, there will still be at least one big round of tests before Starcom: Unknown Space drops out of warp into Early Access. Playtest invites are sent to [url=http://www.starcomnexus.com/survey/]random subscribers/survey respondents[/url]. [img]{STEAM_CLAN_IMAGE}/33465355/f2a39652a9e796b25cf4c0d20ed6b65bf9c88a36.gif[/img] Significant changes from [i]Starcom: Nexus[/i]: [list] [*] A new story with a new universe, characters, aliens and mysteries [*] Completely revamped ship-building system featuring multi-hex modules and higher-quality models [*] Faceless crew replaced with a command crew that progress in rank and skills [*] Improved mission tracking system [*] Numerous QoL improvements, like destination autopilot [*] Improved VFX and UI [*] Lots more! [/list] So if you enjoyed [i]Starcom: Nexus[/i] and want more of the same but better, [i]Starcom: Unknown Space[/i] enters Early Access on December 14, 2022.