SRPG Studio 1.304 Update Released!

Hello, everyone! We have now released version 1.304. [h1]New Feature:[/h1] [list] [*]Added a new BattleContainer to the scripts to support real battle scaling in 16:9 resolution. This container is used when "Do not scroll in battle" is enabled and BoundaryLine is 292 or higher. The battle area is scaled while maintaining the aspect ratio. [*]Added a sorting function for imported resources to the "Resources/Graphics" dialog. A popup menu is displayed when right-clicking on an original tree item (folder). [*]Changed root.getMediaManager().g(s)etActiveMusicTime to be based on milliseconds. How to use this method is described in MediaControl.g(s)etCurrentMusicTime. [*]Players who have joined your team through "Unit Affiliation" can now be changed back to Enemy (Ally) through "Unit Affiliation". [*]Changed the upper limit of "Max Enemy Count" from 200 to 300. [*]Added "Classes & Class Types" to "Restore Data". [/list] [h1]Bug Fixes:[/h1] [list] [*]Fixed a bug that prevented the same reinforcement unit from appearing multiple times using "Unit Appearance." [*]Fixed a bug that allowed sav files from other games to be displayed on the save screen. [*]Fixed a bug that caused the "Use Item" command to be used on an item that had not yet appeared in a unit during a game. [*]Fixed a bug that prevented targets from being specified for "Steal" and "Transform" when using the "Use Item" command. [*]Fixed a bug that caused terrain skills to be ignored in event conditions. [/list]