SRPG Studio 1.301 Update Released!

SRPG Studio

"I want to create an original game on my own!" The software has just been released to make your dream come true. By using SRPG Studio, you can easily create a 2D SRPG (Simulation RPG).

Hello, everyone! We have now released version 1.301. [h1]New Feature:[/h1] [list] [*]The Graphics dialog is now displayed at a size consistent with the PC monitor. You can now see more registered resources without scrolling. The wider display range makes it easier to see images that are long both horizontally and vertically. [*]A preview is now displayed when placing a map chip in the map editor. The chip is displayed semi-transparently, making it easier to prevent accidentally overwriting the map. [*]Increased the height of the Edit Terrain dialog. You no longer need to scroll the movement cost list view, and you can see more of the terrain. [*]Added Map Animation to the Skill Effects of the Automatic Recovery skill. The set Map Animation takes priority over Resource Location. [*]The "Choice Show" event command now supports highlighting of titles. TitleRenderer.drawhHiglightTitle has been added to the core script. [*]We've added composition-timedchoice.js to the official plugin. Choices and a timer are displayed, and a countdown occurs with the timer. If no choice is made within the time limit, self-switch C turns on. [*]variable-itemtargetinfo.js has been added to the official plugin. You can get the unit ID that most recently used an item, the unit ID that used the item, and the item ID that was used. [*]If B-Phese 11 error occurs, an error code will now be displayed. The B-Phese 11 error is a DInput (Direct Input) related error and should not normally occur. [*]Added ScriptCall_GetFriendDirectoryName to the core script. The Friend directory name was fixed, but can now be changed through this method. [*]It is now possible to change the IDs of original motions and original effects to specific values. An "ID management" item has been added to the right-click menu on the list. [/list] [h1]Bug Fixes:[/h1] [list] [*]Fixed a bug that caused a crash when pressing the Cancel button in the map color dialog. This issue occurred when "Enable to confirm cancel" was checked in the Options dialog. [*]Fixed a bug that prevented the use of class change items in the "Use Item" event command. Previously, the class change screen was replaced by scriptexecute-classchangescreen.js, which is now supported by the core script. [*]Fixed a bug that caused the current HP to exceed the maximum HP when the HP lowering state was inflicted. [*]Fixed a bug that prevented multiple pasting by Ctrl or Shift in Growth Value Settings(Prototype) and Parameter Correction(Difficulty). [*]Fixed a bug where renderer-conditionalshow.js would not change colors when waiting for a unit. [*]Fixed a bug in ScriptCall_GetWeapon when an incorrect value was returned. [*]Fixed some translation bugs in the English sample game. [/list]