Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
Hello everyone. Apologies for the slightly delayed and less comprehensive build than usual. A series of events contributed to this, including migrating to a new development rig with a fresh OS install, immediately followed by a malfunctioning air conditioner during an extreme heat advisory. We will resume our usual schedule and output from here.
[h2]0.9.1.5[/h2][h2]Change Log[/h2]
[b]Additions[/b][list][*]Added selection groups for setting and recalling named selections (selection groups are not saved yet, but will save in future versions)[/*][/list]
[b]Changes and Enhancements[/b][list][*]Massive optimizations to rerigging operations that occur when dragging and dropping multiple rigging objects attached to a multi-bone mesh[/*][/list]
[b]Bug Fixes[/b][list][*]Fixed a but where changing the rigging points of a multi-bone mesh would not immediately cause the mesh subdivision to be calculated until an additional change was made(leaving the subdivision one change behind at all times)[/*][*]Fixed a but where changing the rigging points by dragging a rigging mesh connecting line would only affect one of the two dragged points at a time[/*][/list]
[b]Known issues[/b][list][*]Non-mesh children of strokes don't update in real-time when using ik[/*][/list]
[img]{STEAM_CLAN_IMAGE}/7187042/4c5fd145ac33ba8eec379617a121ddbc9fa6bad7.gif[/img]